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{{Feature|informative|Prior to {{arma3}} v2.02, in some cases the identity of certain player units could fail to propagate to other clients and the server, which caused [[isPlayer]] and [[getPlayerUID]] to incorrectly return {{hl|[[false]]}} and {{hl|""}} respectively, where the affected units were [[not]] [[local]]. See {{Link|https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096|this GitHub bug report}} for more info. Remain vigilant toward potential false negatives.}} | {{Feature|informative|Prior to {{arma3}} v2.02, in some cases the identity of certain player units could fail to propagate to other clients and the server, which caused [[isPlayer]] and [[getPlayerUID]] to incorrectly return {{hl|[[false]]}} and {{hl|""}} respectively, where the affected units were [[not]] [[local]]. See {{Link|https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096|this GitHub bug report}} for more info. Remain vigilant toward potential false negatives.}} | ||
{{Feature|important|When used on vehicles, this command will return [[true]] if [[effectiveCommander]] of the vehicle is player. Just because it returns [[true]] does not automatically mean we have a [[player]] unit. Unlike main syntax, alternative syntax always returns [[false]] when used on vehicles, even if they're controlled by a player.}} | |||
|s1= [[isPlayer]] unit | |s1= [[isPlayer]] unit |
Latest revision as of 09:30, 29 March 2024
Description
- Description:
- Checks if given person is a player. Returns true for headless clients as well.
- Groups:
- Multiplayer
Syntax
Alternative Syntax
- Syntax:
- isPlayer [person]
- Parameters:
- person: Object - dead or alive unit
- Return Value:
- Boolean - true if is/was player and the identity still exists on the (dead) body
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- player playableSlotsNumber playableUnits playersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 01, 2006 - 00:00 (UTC)
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer