assignAsCommander: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(17 intermediate revisions by 2 users not shown)
Line 40: Line 40:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_soldier1 [[assignAsCommander]] _tank;
|x1= <sqf>
[_soldier1] [[orderGetIn]] [[true]];</code>
_soldier1 assignAsCommander _tank;
[_soldier1] orderGetIn true;
</sqf>


|seealso= [[assignAsDriver]] [[assignAsGunner]], [[assignAsCargo]], [[assignAsTurret]], [[assignAsCargoIndex]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignedVehicleRole]], [[assignedVehicle]], [[unassignVehicle]], [[leaveVehicle]]
|seealso= [[assignAsDriver]] [[assignAsGunner]] [[assignAsCargo]] [[assignAsTurret]] [[assignAsCargoIndex]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignedVehicleRole]] [[assignedVehicle]] [[unassignVehicle]] [[leaveVehicle]] [[fullCrew]]
}}
}}

Latest revision as of 11:25, 3 September 2024

Hover & click on the images for description

Description

Description:
Assign a unit as commander of a vehicle. Used together with orderGetIn to order subordinate units to get in as commander of a specific vehicle. Before usage of this command a subordinate unit has not got the option to get into the commander place of the vehicle.
See AI Group Vehicle Management for more information.
Groups:
Unit Control

Syntax

Syntax:
unitName assignAsCommander vehicleName
Parameters:
unitName: Object
vehicleName: Object
Return Value:
Nothing

Examples

Example 1:
_soldier1 assignAsCommander _tank; [_soldier1] orderGetIn true;

Additional Information

See also:
assignAsDriver assignAsGunner assignAsCargo assignAsTurret assignAsCargoIndex moveInCargo moveInCommander moveInDriver moveInGunner moveInTurret assignedVehicleRole assignedVehicle unassignVehicle leaveVehicle fullCrew

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note