vectorDiff: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(41 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.22 | |||
| | |gr2= Math - Vectors | ||
| | |descr= Subtracts one 3D vector from another. (vector1 - vector2) | ||
| | |s1= vector1 [[vectorDiff]] vector2 | ||
| vector1 [[ | |p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
| | |p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
| | |r1= [[Array]] | ||
|x1= <sqf>hint str (velocity car vectorDiff velocity bike);</sqf> | |||
|x1= < | |||
| [[vectorAdd]] | |seealso= [[vectorAdd]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] | ||
}} | }} | ||
{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140628090900 | |||
|text= {{GVI|arma3|1.22}} Algorithm: | |||
<sqf> | |||
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; | |||
< | Result = [x1 - x2, y1 - y2, z1 - z2]; | ||
Result = [x1 | </sqf> | ||
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]]. | It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]]. | ||
}} | |||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Subtracts one 3D vector from another. (vector1 - vector2)
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorDiff vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- vectorAdd vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 28, 2014 - 09:09 (UTC)
- 1.22 Algorithm: It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.