vectorDiff: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.22
|1.22


|gr2= Math - Vectors
|gr2= Math - Vectors


| Subtracts one 3D vector from another. (vector1 - vector2)
|descr= Subtracts one 3D vector from another. (vector1 - vector2)


|s1= vector1 [[vectorDiff]] vector2
|s1= vector1 [[vectorDiff]] vector2


|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Line 15: Line 14:
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)


|r1=[[Array]]
|r1= [[Array]]


|x1= <code>[[hint]] [[str]] ([[velocity]] car [[vectorDiff]] [[velocity]] bike);</code>
|x1= <sqf>hint str (velocity car vectorDiff velocity bike);</sqf>


|seealso= [[vectorAdd]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]]
|seealso= [[vectorAdd]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}


<dl class="command_description">
{{Note
 
|user= ffur2007slx2_5
<dt></dt>
|timestamp= 20140628090900
<dd class="notedate">Posted on 28 Jun, 2014</dd>
|text= {{GVI|arma3|1.22}} Algorithm:
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<sqf>
<dd class="note">
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
{{GVI|arma3|1.22}} Algorithm:
Result = [x1 - x2, y1 - y2, z1 - z2];
<code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
</sqf>
Result = [x1 x2,y1 y2,z1 z2];</code>
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]].
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]].
</dl>
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Subtracts one 3D vector from another. (vector1 - vector2)
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorDiff vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
hint str (velocity car vectorDiff velocity bike);

Additional Information

See also:
vectorAdd vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Jun 28, 2014 - 09:09 (UTC)
Arma 3 logo black.png1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 - x2, y1 - y2, z1 - z2];
It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.