vectorDiff: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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}} | }} | ||
{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140628090900 | |||
|text= {{GVI|arma3|1.22}} Algorithm: | |||
<sqf> | |||
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; | |||
{{GVI|arma3|1.22}} Algorithm: | Result = [x1 - x2, y1 - y2, z1 - z2]; | ||
< | </sqf> | ||
Result = [x1 | |||
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]]. | It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]]. | ||
}} |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Subtracts one 3D vector from another. (vector1 - vector2)
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorDiff vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- vectorAdd vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 28, 2014 - 09:09 (UTC)
- 1.22 Algorithm: It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.