lookAt: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|s1= unit(s) [[lookAt]] position
|s1= unit(s) [[lookAt]] position


|p1= unit(s): [[Object]] or [[Array]]
|p1= unit(s): [[Object]] or [[Array]] of [[Object]]s
|p2= position: [[Object]] or [[Array]]
|p2= position: [[Object]] or [[PositionAGL]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_someSoldier [[lookAt]] _otherSoldier</code>
|x1= <sqf>_someSoldier lookAt _otherSoldier;</sqf>


|x2= <code>[_someSoldier, _otherSoldier] [[lookAt]] [[markerPos]] "markerOne"</code>
|x2= <sqf>[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";</sqf>


|x3= <code>[[hint]] "R U N !";
|x3= <sqf>
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
hint "R U N !";
[[createVehicleCrew]] BFG;
BFG = "B_AAA_System_01_F" createVehicle position player;
t = [[time]] + 10;
createVehicleCrew BFG;
[[onEachFrame]]
t = time + 10;
onEachFrame
{
{
BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2));
BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2));
[[if]] ([[time]] > t && [[alive]] [[player]]) [[then]]
if (time > t && alive player) then
{
{
[BFG,"weapon_Cannon_Phalanx",[0]] [[call]] [[BIS_fnc_fire]];
[BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire;
};
};
};</code>
};
</sqf>


|seealso= [[glanceAt]] [[commandWatch]], [[doWatch]], [[freeLook]]
|seealso= [[glanceAt]] [[commandWatch]] [[doWatch]] [[freeLook]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Groups:
Unit Control

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array of Objects
position: Object or PositionAGL
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAt commandWatch doWatch freeLook

Notes

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