captiveNum: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|x1= <sqf>_captivity = captiveNum _unit;</sqf> | |x1= <sqf>_captivity = captiveNum _unit;</sqf> | ||
|x2= < | |x2= <sqf> | ||
_unit setCaptive 1024; | |||
hint str captiveNum _unit; // 1024</ | hint str captive _unit; // true | ||
hint str captiveNum _unit; // 1024 | |||
</sqf> | |||
|seealso= [[captive]] [[setCaptive]] | |seealso= [[captive]] [[setCaptive]] | ||
}} | }} |
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true). - Groups:
- Object ManipulationSides
Syntax
- Syntax:
- captiveNum unit
- Parameters:
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- captive setCaptive
Notes
-
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Only post proven facts here! Add Note