setParticleParams: Difference between revisions

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Since Arma 3 version 1.11.114706 you can use this command to overwrite many values set by [[setParticleClass]], particularity those defined in [[ParticleArray]]. Correspondence between CfgCloudlets class param names and command array of params:
Since Arma 3 version 1.11.114706 you can use this command to overwrite many values set by [[setParticleClass]], particularity those defined in [[ParticleArray]]. Correspondence between CfgCloudlets class param names and command array of params:
<code>particleSource setParticleParams
<sqf>
particleSource setParticleParams
[
[
/* String or Array - If string then the name of the particleShape. And following default values are used:
/*
particleFSNtieth {{=}} 1
String or Array - If string then the name of the particleShape. And following default values are used:
particleFSIndex {{=}} 0
particleFSNtieth = 1
particleFSFrameCount {{=}} 1
particleFSIndex = 0
particleFSLoop {{=}} 1
particleFSFrameCount = 1
particleFSLoop = 1
*/
*/
[
[
particleShape, /*String*/
particleShape, /* String */
particleFSNtieth, /*Number*/
particleFSNtieth, /* Number */
particleFSIndex, /*Number*/
particleFSIndex, /* Number */
particleFSFrameCount, /*Number*/
particleFSFrameCount, /* Number */
particleFSLoop /*Optional - Number. Default: 1*/
particleFSLoop /* Optional - Number. Default: 1 */
],
],
animationName, /*String*/
animationName, /* String */
particleType, /*String - Enum: Billboard, SpaceObject*/
particleType, /* String - Enum: Billboard, SpaceObject */
timerPeriod, /*Number*/
timerPeriod, /* Number */
lifeTime, /*Number*/
lifeTime, /* Number */
position, /*3D Array of numbers as relative position to particleSource or (if object at index 18 is set) object.  
pos3D, /* 3D Array of numbers as relative position to particleSource or (if object at index 18 is set) object.  
Or (if object at index 18 is set) String as memoryPoint of object.*/
Or (if object at index 18 is set) String as memoryPoint of object. */
moveVelocity, /*3D Array of numbers.*/
moveVelocity, /* 3D Array of numbers. */
rotationVelocity, /*Number*/
rotationVelocity, /* Number */
weight, /*Number*/
weight, /* Number */
volume, /*Number*/
volume, /* Number */
rubbing, /*Number*/
rubbing, /* Number */
size, /*Array of Number*/
sizeOverLifetime, /* Array of Numbers */
color, /*Array of Array of RGBA Numbers*/
color, /* Array of Array of RGBA Numbers */
animationSpeed, /*Array of Number*/
animationSpeed, /* Array of Number */
randomDirectionPeriod, /*Number*/
randomDirectionPeriod, /* Number */
randomDirectionIntensity, /*Number*/
randomDirectionIntensity, /* Number */
onTimerScript, /*String*/
onTimerScript, /* String */
beforeDestroyScript, /*[[String]]*/
beforeDestroyScript, /* String */
[[Magic Variables#this_2|this]], /*[[Object]]*/
obj, /* Object */
angle, /*Optional [[Number]] - Default: 0*/
angle, /* Optional Number - Default: 0 */
onSurface, /*Optional [[Boolean]]*/
onSurface, /* Optional Boolean */
bounceOnSurface, /*Optional [[Number]]*/
bounceOnSurface, /* Optional Number */
emissiveColor, /*Optional [[Array]] of [[Array]] of RGBA [[Number]]s*/
emissiveColor, /* Optional Array of Array of RGBA Numbers */
vectorDir /*Optional 3D [[Array]] Vector dir. Since Arma 3 v1.92 it is possible to set the initial direction of the SpaceObject */
vectorDirOrVectorDirAndUp /* Optional vector dir or [vectorDir, vectorUp]
];</code>
Since Arma 3 v1.92 it is possible to set the initial direction of the SpaceObject
Since Arma 3 v2.12 it is possible to use a [vectorDir, vectorUp] array */
];
</sqf>


|s1= particleSource [[setParticleParams]] array
|s1= particleSource [[setParticleParams]] array

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Set parameters to particle source. Array is in format ParticleArray.
Since Arma 3 version 1.11.114706 you can use this command to overwrite many values set by setParticleClass, particularity those defined in ParticleArray. Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleParams [ /* String or Array - If string then the name of the particleShape. And following default values are used: particleFSNtieth = 1 particleFSIndex = 0 particleFSFrameCount = 1 particleFSLoop = 1 */ [ particleShape, /* String */ particleFSNtieth, /* Number */ particleFSIndex, /* Number */ particleFSFrameCount, /* Number */ particleFSLoop /* Optional - Number. Default: 1 */ ], animationName, /* String */ particleType, /* String - Enum: Billboard, SpaceObject */ timerPeriod, /* Number */ lifeTime, /* Number */ pos3D, /* 3D Array of numbers as relative position to particleSource or (if object at index 18 is set) object. Or (if object at index 18 is set) String as memoryPoint of object. */ moveVelocity, /* 3D Array of numbers. */ rotationVelocity, /* Number */ weight, /* Number */ volume, /* Number */ rubbing, /* Number */ sizeOverLifetime, /* Array of Numbers */ color, /* Array of Array of RGBA Numbers */ animationSpeed, /* Array of Number */ randomDirectionPeriod, /* Number */ randomDirectionIntensity, /* Number */ onTimerScript, /* String */ beforeDestroyScript, /* String */ obj, /* Object */ angle, /* Optional Number - Default: 0 */ onSurface, /* Optional Boolean */ bounceOnSurface, /* Optional Number */ emissiveColor, /* Optional Array of Array of RGBA Numbers */ vectorDirOrVectorDirAndUp /* Optional vector dir or [vectorDir, vectorUp] Since Arma 3 v1.92 it is possible to set the initial direction of the SpaceObject Since Arma 3 v2.12 it is possible to use a [vectorDir, vectorUp] array */ ];
Groups:
Particles

Syntax

Syntax:
particleSource setParticleParams array
Parameters:
particleSource: Object
array: Array - format ParticleArray
Return Value:
Nothing

Examples

Example 1:
see ParticleArray

Additional Information

See also:
Arma 3: Particle Effects ParticleArray setParticleClass setParticleRandom setParticleCircle setParticleFire setDropInterval drop

Notes

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