scriptName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|gr1= Program Flow | |gr1= Program Flow | ||
|descr= Assign a user friendly name to the [[ | |descr= Assign a user friendly name to the [[Script Handle|VM script]] this command is executed from. | ||
{{Feature|important|Once a name is assigned, it cannot be changed.}} | |||
|s1= [[scriptName]] name | |||
|p1= name: [[String]] | |||
|p1= name: [[String]] | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>scriptName "leetScript.sqf";</sqf> | ||
|x2= < | |x2= <sqf>scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)", _this];</sqf> | ||
|seealso= [[spawn]] | |seealso= [[spawn]] [[execVM]] [[scriptDone]] | ||
}} | }} | ||
{{Note | |||
|user= PhilippRauch | |||
|timestamp= 20090613173900 | |||
|text= [[scriptName]] is good when you want to load the handle of some spawn or call with some name: | |||
[[scriptName]] is good when you want to load the handle of some spawn or call with some name:< | <sqf> | ||
example_scripthandle = 0 spawn { | |||
scriptName "Example"; | |||
systemChat str example_scripthandle; // System: Example | |||
}</ | } | ||
</sqf> | |||
}} |
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Assign a user friendly name to the VM script this command is executed from.
- Groups:
- Program Flow
Syntax
- Syntax:
- scriptName name
- Parameters:
- name: String
- Return Value:
- Nothing
Examples
- Example 1:
- scriptName "leetScript.sqf";
- Example 2:
Additional Information
- See also:
- spawn execVM scriptDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 13, 2009 - 17:39 (UTC)
-
scriptName is good when you want to load the handle of some spawn or call with some name:
example_scripthandle = 0 spawn { scriptName "Example"; systemChat str example_scripthandle; // System: Example }