setVectorUp: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|x2= Align object with the terrain underneath: | |x2= Align object with the terrain underneath: | ||
<sqf>_obj setVectorUp surfaceNormal | <sqf>_obj setVectorUp surfaceNormal getPosASL _obj;</sqf> | ||
|seealso= [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] | |seealso= [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] | ||
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|timestamp= 20131003090400 | |timestamp= 20131003090400 | ||
|text= It is possible to change both pitch and bank of an object ([[surfaceNormal]] application for instance). Assuming an ammo box in the following example is facing North (default direction is 0): | |text= It is possible to change both pitch and bank of an object ([[surfaceNormal]] application for instance). Assuming an ammo box in the following example is facing North (default direction is 0): | ||
<sqf>_ammobox setVectorUp [0,1,0]; // box is pitched 90 degrees forward | <sqf> | ||
_ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right</sqf> | _ammobox setVectorUp [0,1,0]; // box is pitched 90 degrees forward | ||
_ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right | |||
</sqf> | |||
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case: | However the above will stop working as soon as you attach the box to something. The following trick however will work in this case: | ||
<sqf> | <sqf> |
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Set object's up vector. Direction of the object remain unchanged. Default object's vectorUp is [0,0,1].
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object setVectorUp vectorUp
- Parameters:
- object: Object
- vectorUp: Array format Vector (normalised)
- Return Value:
- Nothing
Examples
- Example 1:
- Turn object upside down:
_obj setVectorUp [0,0,-1];
- Example 2:
- Align object with the terrain underneath:
Additional Information
- See also:
- vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 03, 2009 - 21:07 (UTC)
-
setVectorUp can only influence an object's bank. It can not influence pitch. Example:
If the player is facing 0 degrees (north), then this will do NOTHING.
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
- Posted on Mar 22, 2007 - 05:07 (UTC)
- An in-depth discussion on the concept of vectors is available here.
- Posted on Mar 16, 2008 - 09:49 (UTC)
- Command can be also used to rotate camera in all three axis (which also mean it is possible to set camera bank).
- Posted on Oct 03, 2013 - 09:04 (UTC)
-
It is possible to change both pitch and bank of an object (surfaceNormal application for instance). Assuming an ammo box in the following example is facing North (default direction is 0):
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case:_ammobox setVectorUp [0,1,0]; // box is pitched 90 degrees forward _ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Vectors
- Scripting Commands: Global Effect