configFile: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|game3= arma2oa |version3= 1.51 " to "|game3= arma2oa |version3= 1.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "↵↵</sqf>" to " </sqf>") |
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(32 intermediate revisions by the same user not shown) | |||
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|game1= arma1 | |game1= arma1 | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= arma2 | |game2= arma2 | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma2oa | |game3= arma2oa | ||
|version3= 1.50 | |version3= 1.50 | ||
|game4= tkoh | |game4= tkoh | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma3 | |game5= arma3 | ||
|version5= 0.50 | |version5= 0.50 | ||
Line 25: | Line 20: | ||
|descr= Return root of config entries hierarchy. | |descr= Return root of config entries hierarchy. | ||
|s1= | |s1= [[configFile]] | ||
|r1= [[Config]] | |r1= [[Config]] | ||
|x1= < | |x1= <sqf>_isMyClassActive = isClass (configFile >> "CfgPatches" >> "MyClass");</sqf> | ||
|seealso= [[missionConfigFile]] [[campaignConfigFile]] | |seealso= [[missionConfigFile]] [[campaignConfigFile]] | ||
}} | }} | ||
{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140719200800 | |||
{{GVI|arma3|1.24}} It is recommended to use [[configClasses]] instead of [[BIS_fnc_getCfgSubClasses]] and [[BIS_fnc_uniqueClasses]] on subclasses collection or conditional selection. | |text= {{GVI|arma3|1.24}} It is recommended to use [[configClasses]] instead of [[BIS_fnc_getCfgSubClasses]] and [[BIS_fnc_uniqueClasses]] on subclasses collection or conditional selection. | ||
< | <sqf> | ||
_faces = "true" configClasses (configFile >> "CfgFaces"); | |||
</ | // same as: | ||
< | _faces = (configfile >> "CfgFaces") call BIS_fnc_getCfgSubClasses; | ||
animals = " | </sqf> | ||
<sqf> | |||
//Extract all animals: | |||
animals = "configName _x isKindOf 'animal'" configClasses (configFile >> "CfgVehicles"); | |||
// same as: | |||
animals = []; | animals = []; | ||
[ | [ | ||
configFile >> "CfgVehicles", | |||
{ | |||
if ((configName _this) isKindOf "animal") then { | |||
} | animals set [count animals, _this] | ||
] | } | ||
</ | } | ||
] call BIS_fnc_uniqueClasses; | |||
</sqf> | |||
Return nested subclasses, currently still [[BIS_fnc_returnChildren]] | Return nested subclasses, currently still [[BIS_fnc_returnChildren]] | ||
< | <sqf> | ||
// return all nested config classes | |||
</ | [configFile >> "CfgFaces", 1, true, true] call BIS_fnc_returnChildren; | ||
</sqf> | |||
}} |
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Return root of config entries hierarchy.
- Groups:
- Config
Syntax
- Syntax:
- configFile
- Return Value:
- Config
Examples
- Example 1:
Additional Information
- See also:
- missionConfigFile campaignConfigFile
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 19, 2014 - 20:08 (UTC)
-
1.24 It is recommended to use configClasses instead of BIS_fnc_getCfgSubClasses and BIS_fnc_uniqueClasses on subclasses collection or conditional selection.
_faces = "true" configClasses (configFile >> "CfgFaces"); // same as: _faces = (configfile >> "CfgFaces") call BIS_fnc_getCfgSubClasses;Return nested subclasses, currently still BIS_fnc_returnChildren//Extract all animals: animals = "configName _x isKindOf 'animal'" configClasses (configFile >> "CfgVehicles"); // same as: animals = []; [ configFile >> "CfgVehicles", { if ((configName _this) isKindOf "animal") then { animals set [count animals, _this] } } ] call BIS_fnc_uniqueClasses;// return all nested config classes [configFile >> "CfgFaces", 1, true, true] call BIS_fnc_returnChildren;
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Config