vehicleMoveInfo: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.98 | |||
|1.98 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
Line 9: | Line 8: | ||
|gr2= Unit Control | |gr2= Unit Control | ||
| Returns current vehicle move/turn info (a getter for [[sendSimpleCommand]]) in format [moveInfo, turnInfo]. Possible values: | |descr= Returns current vehicle move/turn info (a getter for [[sendSimpleCommand]]) in format [moveInfo, turnInfo]. Possible values: | ||
{{{!}} class | {{{!}} class="wikitable" | ||
! moveInfo | ! moveInfo | ||
{{!}}- | ! turnInfo | ||
{{!}} width | {{!}}- style="vertical-align: top" | ||
* | {{!}} width="50%" {{!}} | ||
* | * {{hl|"FORMATION"}} - vehicle is stationary | ||
* | * {{hl|"FORWARD"}} - vehicle is moving forward | ||
* | * {{hl|"FAST"}} - vehicle is fast moving forward | ||
* | * {{hl|"SLOW"}} - vehicle is slow moving forward | ||
* | * {{hl|"STOP"}} - vehicle is stationary | ||
* {{sic| | * {{hl|"BACK"}} - vehicle is reversing | ||
{{!}} | * {{sic|{{hl|"DirectByComander"}}}} - keyboard pilot is used, i.e. player is in the vehicle and is the [[effectiveCommander]] pressing any driving key (WASD or arrows). | ||
* | {{!}} width="50%" {{!}} | ||
* | * {{hl|"LEFT"}} - vehicle is turning left (use [[sendSimpleCommand | "STOPTURNING"]] to cancel) | ||
* | * {{hl|"RIGHT"}} - vehicle is turning right (use [[sendSimpleCommand | "STOPTURNING"]] to cancel) | ||
* | * {{hl|"NONE"}} - vehicle is not turning (when script command is used) | ||
* {{hl|"ABS"}} - vehicle is not turning (when keyboard pilot is used) | |||
{{!}}} | {{!}}} | ||
|s1= | |s1= [[vehicleMoveInfo]] vehicle | ||
|p1= | |p1= vehicle: [[Object]] | ||
| [[Array]] in format [moveInfo, turnInfo], where: | |r1= [[Array]] in format [moveInfo, turnInfo], where: | ||
* moveInfo: [[String]] - state of vehicle forward/backward movement (see description) | * moveInfo: [[String]] - state of vehicle forward/backward movement (see description) | ||
* turnInfo: [[String]] - state of vehicle left/right turning (see description) | * turnInfo: [[String]] - state of vehicle left/right turning (see description) | ||
|x1= < | |x1= <sqf>onEachFrame { hintSilent str vehicleMoveInfo vehicle player };</sqf> | ||
|seealso= [[sendSimpleCommand]] | |seealso= [[sendSimpleCommand]] [[useAISteeringComponent]] [[effectiveCommander]] [[setEffectiveCommander]] [[enableAI]] [[disableAI]] [[getUnitState]] [[enableAIFeature]] | ||
}} | }} | ||
Latest revision as of 13:51, 22 October 2024
Description
- Description:
- Returns current vehicle move/turn info (a getter for sendSimpleCommand) in format [moveInfo, turnInfo]. Possible values:
moveInfo turnInfo - "FORMATION" - vehicle is stationary
- "FORWARD" - vehicle is moving forward
- "FAST" - vehicle is fast moving forward
- "SLOW" - vehicle is slow moving forward
- "STOP" - vehicle is stationary
- "BACK" - vehicle is reversing
- "DirectByComander"sic - keyboard pilot is used, i.e. player is in the vehicle and is the effectiveCommander pressing any driving key (WASD or arrows).
- "LEFT" - vehicle is turning left (use "STOPTURNING" to cancel)
- "RIGHT" - vehicle is turning right (use "STOPTURNING" to cancel)
- "NONE" - vehicle is not turning (when script command is used)
- "ABS" - vehicle is not turning (when keyboard pilot is used)
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- vehicleMoveInfo vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array in format [moveInfo, turnInfo], where:
Examples
- Example 1:
Additional Information
- See also:
- sendSimpleCommand useAISteeringComponent effectiveCommander setEffectiveCommander enableAI disableAI getUnitState enableAIFeature
Notes
-
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