setMarkerDir: Difference between revisions

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m (Text replacement - "{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}" to "{{Feature|informative| '''Multipla...)
 
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[[Category:Scripting Commands|S]]
{{RV|type=command
[[Category:Scripting Commands ArmA|S]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' SetMarkerDir'''''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


'''Compatibility:'''
|gr1= Markers


'''Description:'''
|eff= global


|descr= Sets the orientation of the marker. Angle is in degrees.
{{Feature|informative|
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network.
As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
}}


'''Example:'''
|s1= markerName [[setMarkerDir]] angle
 
|p1= markerName: [[String]]
 
|p2= angle: [[Number]]
 
|r1= [[Nothing]]
 
|x1= <sqf>"Marker1" setMarkerDir 90;</sqf>
 
|seealso= [[markerDir]] [[setMarkerBrush]] [[createMarker]] [[setMarkerColor]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[setMarkerAlpha]]
}}

Latest revision as of 21:28, 28 October 2024

Hover & click on the images for description

Description

Description:
Sets the orientation of the marker. Angle is in degrees.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerDir angle
Parameters:
markerName: String
angle: Number
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerDir 90;

Additional Information

See also:
markerDir setMarkerBrush createMarker setMarkerColor setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha

Notes

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