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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.21 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
|gr1 = Markers | |game3= arma1 | ||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Markers | |||
|eff= global | |eff= global | ||
| | |descr= Set marker's colour. {{arma3}}'s marker colour names and their corresponding RGBA values can be found here: [[Arma 3: CfgMarkerColors]]. | ||
{{Feature| | {{Feature|informative| | ||
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. | |||
As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker). | |||
}} | |||
| markerName | |s1= markerName [[setMarkerColor]] colour | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|p2= | |p2= colour: [[String]] | ||
* {{hl|{{Link|Arma 3: CfgMarkerColors|CfgMarkerColors}}}}'s class name | |||
* {{GVI|arma3|2.20|size= 0.75}} direct colour definition in one of the following formats (values in range 0..1): | |||
** "#(r,g,b)" (e.g {{hl|"#(1,0,1)"}}, {{hl|#FF00FF}} equivalent) | |||
** "#(r,g,b,a)" (e.g {{hl|"#(0.678,0.749,0.514,0.5)"}}, {{hl|#ADBF8380}} equivalent). Alpha 'a' in this format is independent of [[markerAlpha]] | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
| | |x1= <sqf>"MarkerOne" setMarkerColor "ColorBlack";</sqf> | ||
|x2= <sqf>"MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color - since {{arma3}} v2.20</sqf> | |||
[[ | |seealso= [[setMarkerColorLocal]] [[markerColor]] [[getMarkerColor]] [[setMarkerBrush]] [[createMarker]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[setMarkerAlpha]] | ||
[[ | }} | ||
Latest revision as of 13:42, 29 October 2024
Description
- Description:
- Set marker's colour. Arma 3's marker colour names and their corresponding RGBA values can be found here: Arma 3: CfgMarkerColors.
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerColor colour
- Parameters:
- markerName: String
- colour: String
- CfgMarkerColors's class name
- 2.20 direct colour definition in one of the following formats (values in range 0..1):
- "#(r,g,b)" (e.g "#(1,0,1)", #FF00FF equivalent)
- "#(r,g,b,a)" (e.g "#(0.678,0.749,0.514,0.5)", #ADBF8380 equivalent). Alpha 'a' in this format is independent of markerAlpha
- Return Value:
- Nothing
Examples
- Example 1:
- "MarkerOne" setMarkerColor "ColorBlack";
- Example 2:
- "MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color - since Arma 3 v2.20
Additional Information
- See also:
- setMarkerColorLocal markerColor getMarkerColor setMarkerBrush createMarker setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect