BIS fnc setRain: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with "{{RV|type=function |game1= arma3 |version1= 2.10 |branch= dev |gr1= Environment |eff= global |serverExec= server |descr= A helper function for setting rainParams in m...") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.10 | |version1= 2.10 | ||
|gr1= Environment | |gr1= Environment | ||
Line 11: | Line 10: | ||
|serverExec= server | |serverExec= server | ||
|descr= A helper function for setting [[rainParams]] in multiplayer. The call to the function could be placed in | |descr= A helper function for setting [[rainParams]] in multiplayer. The call to the function could be placed in [[Event Scripts#init.sqf|init.sqf]] to sync [[rainParams]] between all clients and JIP. Alternatively execute on server. | ||
|s1= rainParams [[call]] [[BIS_fnc_setRain]] | |s1= rainParams [[call]] [[BIS_fnc_setRain]] | ||
Line 18: | Line 18: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>0 setOvercast 1; | |x1= <sqf> | ||
0 setOvercast 1; | |||
0 setRain 1; | 0 setRain 1; | ||
0 setFog 0.1; // snow affects visibility at distance | 0 setFog 0.1; // snow affects visibility at distance | ||
setHumidity 0.9; // don't want to see dust clouds | setHumidity 0.9; // don't want to see dust clouds | ||
enableEnvironment [false, true]; // don't want to see snakes and butterflies either | enableEnvironment [false, true]; // don't want to see snakes and butterflies either | ||
forceWeatherChange; | forceWeatherChange; | ||
[ | [ | ||
"a3\data_f\ | "a3\data_f\snowflake4_ca.paa", // rainDropTexture - 4 means it has 4 flakes in it. Other available textures: snowflake8_ca.paa, snowflake16_ca.paa | ||
4, // texDropCount - 4 because we are using texture with 4 flakes. Change to 8 or 16 in accordance with other textures used | |||
0.01, // minRainDensity | 0.01, // minRainDensity | ||
25, // effectRadius | |||
0. | 0.05, // windCoef | ||
2, // dropSpeed | 2.5, // dropSpeed | ||
0.5, // rndSpeed | 0.5, // rndSpeed | ||
0.5, // rndDir | 0.5, // rndDir | ||
0. | 0.07, // dropWidth | ||
0. | 0.07, // dropHeight | ||
[ | [1, 1, 1, 0.5], // dropColor | ||
0. | 0.0, // lumSunFront | ||
0. | 0.2, // lumSunBack | ||
0.5, // refractCoef | |||
0. | 0.5, // refractSaturation | ||
true, // snow | true, // snow | ||
false // dropColorStrong | false // dropColorStrong | ||
] | ] | ||
call BIS_fnc_setRain;</sqf> | call BIS_fnc_setRain; | ||
</sqf> | |||
|seealso= [[rainParams]] [[setRain]] | |seealso= [[rainParams]] [[setRain]] | ||
}} | }} |
Latest revision as of 18:13, 14 November 2024
Description
- Description:
- A helper function for setting rainParams in multiplayer. The call to the function could be placed in init.sqf to sync rainParams between all clients and JIP. Alternatively execute on server.
- Execution:
- call
- Groups:
- Environment
Syntax
- Syntax:
- rainParams call BIS_fnc_setRain
- Parameters:
- rainParams: Array or Config - custom RainParticles params, see rainParams. Use empty array [] or configNull to reset to default values
- Return Value:
- Boolean
Examples
- Example 1:
- 0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; [ "a3\data_f\snowflake4_ca.paa", // rainDropTexture - 4 means it has 4 flakes in it. Other available textures: snowflake8_ca.paa, snowflake16_ca.paa 4, // texDropCount - 4 because we are using texture with 4 flakes. Change to 8 or 16 in accordance with other textures used 0.01, // minRainDensity 25, // effectRadius 0.05, // windCoef 2.5, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.07, // dropWidth 0.07, // dropHeight [1, 1, 1, 0.5], // dropColor 0.0, // lumSunFront 0.2, // lumSunBack 0.5, // refractCoef 0.5, // refractSaturation true, // snow false // dropColorStrong ] call BIS_fnc_setRain;
Additional Information
- See also:
- rainParams setRain
Notes
-
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