setDamage: Difference between revisions

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| object '''setDamage''' damage |= Syntax
| [[Object]] '''setDamage''' damage |= Syntax


|p1= object: [[Object]] |= Parameter 1
|p1= damage: [[Number]]  
 
|p2= damage: [[Number]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <pre>soldier1 setDamage 1</pre> |= Example 1
|x1= <pre>_soldier1 setDamage 1</pre> |= Example 1
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Revision as of 07:54, 30 August 2007

Hover & click on the images for description

Description

Description:
Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDammage. It was introduced to fix a spelling error in original function name.
Groups:
Uncategorised

Syntax

Syntax:
Object setDamage damage
Parameters:
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDamage 1

Additional Information

See also:
setDammagedamagegetDammage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.

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