vectorDiff: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Unify version info for vector commands)
 
(21 intermediate revisions by one other user not shown)
Line 6: Line 6:
|gr2= Math - Vectors
|gr2= Math - Vectors


|descr= Subtracts one 3D vector from another. (vector1 - vector2)
|descr= Subtracts one 3D vector from another. (vector1 - vector2)<br>
{{Feature|GVI|arma3|2.14|Since {{GVI|arma3|2.14|size= 0.75}} any count of numbers is valid, if one array is larger than the other, the remaining elements are inserted without change.<br>
Before {{GVI|arma3|2.14|size= 0.75}}, the first argument had to be vector 3D, or {{GVI|arma3|2.00|size= 0.75}} 2D (Which still returned 3D result, with z coordinate defaulted to 0)}}
 


|s1= vector1 [[vectorDiff]] vector2
|s1= vector1 [[vectorDiff]] vector2


|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p1= vector1: [[Array]] of [[Number]]s


|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p2= vector2: [[Array]] of [[Number]]s


|r1= [[Array]]
|r1= [[Array]]


|x1= <code>[[hint]] [[str]] ([[velocity]] car [[vectorDiff]] [[velocity]] bike);</code>
|x1= <sqf>hint str (velocity car vectorDiff velocity bike);</sqf>


|seealso= [[vectorAdd]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]]
|seealso= [[vectorAdd]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}


<dl class="command_description">
{{Note
 
|user= ffur2007slx2_5
<dt></dt>
|timestamp= 20140628090900
<dd class="notedate">Posted on 28 Jun, 2014</dd>
|text= {{GVI|arma3|1.22}} Algorithm:
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<sqf>
<dd class="note">
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
{{GVI|arma3|1.22}} Algorithm:
Result = [x1 - x2, y1 - y2, z1 - z2];
<code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
</sqf>
Result = [x1 x2,y1 y2,z1 z2];</code>
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]].
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]].
</dl>
}}

Latest revision as of 17:29, 18 March 2025

Hover & click on the images for description

Description

Description:
Subtracts one 3D vector from another. (vector1 - vector2)
Since Arma 3 logo black.png2.14 any count of numbers is valid, if one array is larger than the other, the remaining elements are inserted without change.
Before Arma 3 logo black.png2.14, the first argument had to be vector 3D, or Arma 3 logo black.png2.00 2D (Which still returned 3D result, with z coordinate defaulted to 0)
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorDiff vector2
Parameters:
vector1: Array of Numbers
vector2: Array of Numbers
Return Value:
Array

Examples

Example 1:
Copy
hint str (velocity car vectorDiff velocity bike);

Additional Information

See also:
vectorAdd vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Jun 28, 2014 - 09:09 (UTC)
Arma 3 logo black.png1.22 Algorithm:
Copy
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 - x2, y1 - y2, z1 - z2];
It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.