vectorDiff: Difference between revisions
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|gr2= Math - Vectors | |gr2= Math - Vectors | ||
|descr= Subtracts one 3D vector from another. (vector1 - vector2) | |descr= Subtracts one 3D vector from another. (vector1 - vector2)<br> | ||
{{Feature|GVI|arma3|2.14|Since {{GVI|arma3|2.14|size= 0.75}} any count of numbers is valid, if one array is larger than the other, the remaining elements are inserted without change.<br> | |||
Before {{GVI|arma3|2.14|size= 0.75}}, the first argument had to be vector 3D, or {{GVI|arma3|2.00|size= 0.75}} 2D (Which still returned 3D result, with z coordinate defaulted to 0)}} | |||
|s1= vector1 [[vectorDiff]] vector2 | |s1= vector1 [[vectorDiff]] vector2 | ||
|p1= vector1: [[Array]] | |p1= vector1: [[Array]] of [[Number]]s | ||
|p2= vector2: [[Array]] | |p2= vector2: [[Array]] of [[Number]]s | ||
|r1= [[Array]] | |r1= [[Array]] | ||
|x1= < | |x1= <sqf>hint str (velocity car vectorDiff velocity bike);</sqf> | ||
|seealso= [[vectorAdd]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] | |seealso= [[vectorAdd]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] | ||
}} | }} | ||
{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140628090900 | |||
|text= {{GVI|arma3|1.22}} Algorithm: | |||
<sqf> | |||
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; | |||
{{GVI|arma3|1.22}} Algorithm: | Result = [x1 - x2, y1 - y2, z1 - z2]; | ||
< | </sqf> | ||
Result = [x1 | |||
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]]. | It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]]. | ||
}} |
Latest revision as of 17:29, 18 March 2025
Description
- Description:
- Subtracts one 3D vector from another. (vector1 - vector2)
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorDiff vector2
- Parameters:
- vector1: Array of Numbers
- vector2: Array of Numbers
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- vectorAdd vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 28, 2014 - 09:09 (UTC)
-
1.22 Algorithm: It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.