createTrigger: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(deleteVehicle tip, remove old note.)
No edit summary
Line 19: Line 19:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Object]] <nowiki>=</nowiki> '''createTrigger''' ["type", [[Position]]] |= Syntax
| [[Object]] <nowiki>=</nowiki> '''createTrigger''' [type, position] |= Syntax


|p1= type: [[String]] |= Parameter 1
|p1= [type, position]: [[Array]] |= Parameter 1
|p2= [[Position]] |= Parameter 2
|p2= type: [[String]] |= Parameter 2
|p3= position: [[Position]] |= Parameter 3


| [[Object]] |= Return value
| [[Object]] |= Return value

Revision as of 19:20, 21 January 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.
Groups:
Uncategorised

Syntax

Syntax:
Object = createTrigger [type, position]
Parameters:
[type, position]: Array
type: String
position: Position
Return Value:
Object

Examples

Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

See also:
setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypedeleteVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section