setTriggerType

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Introduced with Armed Assault version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
  • "NONE"
  • "EAST G" - Guarded by OPFOR - use createGuardedPoint instead!
  • "WEST G" - Guarded by BLUFOR - use createGuardedPoint instead!
  • "GUER G" - Guarded by Independent - use createGuardedPoint instead!
  • "SWITCH" - Switch waypoints/break loop (see Triggers)
  • "END1" - End #1
  • "END2" - End #2
  • "END3" - End #3
  • "END4" - End #4
  • "END5" - End #5
  • "END6" - End #6
  • "LOOSE" - Lose //it is not a typo on the wiki, it is indeed misspelt in the game engine.
  • "WIN" - (not found in ArmA)

Syntax

Syntax:
trigger setTriggerType action
Parameters:
trigger: Object
action: String
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerType "END1"

Additional Information

Multiplayer:
-
See also:
triggerTypecreateTriggersetTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutcreateGuardedPoint

Notes

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Notes

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