createTrigger: Difference between revisions

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_trg [[setTriggerArea]][5,5,0,false];<br>_trg [[setTriggerActivation]]["CIV","PRESENT",true];<br>_trg [[setTriggerStatements]]["this", "hint 'Civilian near player'", "hint 'no civilian near'"]; </code>|= Example 1
_trg [[setTriggerArea]][5,5,0,false];<br>_trg [[setTriggerActivation]]["CIV","PRESENT",true];<br>_trg [[setTriggerStatements]]["this", "hint 'Civilian near player'", "hint 'no civilian near'"]; </code>|= Example 1
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|mp= Trigger will only be present on the machine(s) this command is run. |=
|[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[deleteVehicle]]  |= See also
|[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[deleteVehicle]]  |= See also



Revision as of 10:42, 17 July 2010

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.
Multiplayer:
Trigger will only be present on the machine(s) this command is run.
Groups:
Uncategorised

Syntax

Syntax:
Object = createTrigger [type, position]
Parameters:
[type, position]: Array
type: String
position: Position
Return Value:
Object

Examples

Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

See also:
setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypedeleteVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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