createTrigger: Difference between revisions
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_trg [[setTriggerArea]][5,5,0,false];<br>_trg [[setTriggerActivation]]["CIV","PRESENT",true];<br>_trg [[setTriggerStatements]]["this", "hint 'Civilian near player'", "hint 'no civilian near'"]; </code>|= Example 1 | _trg [[setTriggerArea]][5,5,0,false];<br>_trg [[setTriggerActivation]]["CIV","PRESENT",true];<br>_trg [[setTriggerStatements]]["this", "hint 'Civilian near player'", "hint 'no civilian near'"]; </code>|= Example 1 | ||
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|mp= Trigger will only be present on the machine(s) this command is run. |= | |||
|[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[deleteVehicle]] |= See also | |[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[deleteVehicle]] |= See also | ||
Revision as of 10:42, 17 July 2010
Description
- Description:
- Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.
- Multiplayer:
- Trigger will only be present on the machine(s) this command is run.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createTrigger [type, position]
- Parameters:
- [type, position]: Array
- type: String
- position: Position
- Return Value:
- Object
Examples
- Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypedeleteVehicle
Notes
-
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