while: Difference between revisions
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|x1= <code>[[while]] {a<b} '''[[do]]''' {a | |x1= <code>[[while]] { a < b } '''[[do]]''' { a = a + 1 };</code> | ||
|x2=A practical example: Repair all members of a group to such a level that they are able to stand up: <code | |x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{ | ||
[[while]] { ([[not]] [[canStand]] [[Magic Variables|_x]]) [[and]] ([[alive]] [[Magic Variables|_x]]) } [[do]] { | |||
[[Magic Variables|_x]] [[setDammage]] ([[getDammage]] [[Magic Variables|_x]]) - 0.01; | |||
}; | |||
} [[forEach]] [[units]] [[group]] unitname;</code> |= Example 2 | |||
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| [[Control Structures]], [[waitUntil]] |= See also | | [[Control Structures]], [[waitUntil]] |= See also |
Revision as of 17:42, 29 March 2014
Description
- Description:
- Repeat Code while condition is true.
- Groups:
- Uncategorised
Syntax
- Syntax:
- while condition
- Parameters:
- condition: Code
- Return Value:
- While Type
Examples
- Example 1:
while { a < b } do { a = a + 1 };
- Example 2:
- A practical example: Repair all members of a group to such a level that they are able to stand up:
{ while { (not canStand _x) and (alive _x) } do { _x setDammage (getDammage _x) - 0.01; }; } forEach units group unitname;
Additional Information
- See also:
- Control StructureswaitUntil
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 14, 2008
- Kronzky
- The boolean code that's used to evaluate the while condition can be preceded by code that executes a regular command.
e.g. while {_a=_a+1; _a<10} do {...} - Posted on January 2, 2012
- Lucky44
- Different than in IF statements, the condition in a WHILE loop can use curly braces not parentheses, unless it has multiple conditions, as shown above. So this will be a problem: while (variable1 == "wait") do... But this will work: while {variable1 == "wait"} do...
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA: Control Structures
- Command Group: Program Flow