createUnit array: Difference between revisions
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 21 December 2006 | |||
<dt class="note">'''[[User:Sbsmac|Sbsmac]]'''<dd class="note"> | |||
<dd class=" | Although this command takes a group as an argument, you need to use the [[join]] command if you want the created units to perform actions such as [[move]]. For example: | ||
<dt class="note">'''[[User:Sbsmac|Sbsmac]]''' | |||
<dd class="note"> | |||
Although this command takes a group as an argument, you need to use the [[join]] command if you want the created units to perform actions such as [[move]]. For example: | |||
<code> [[comment]] "Create a new soldier within 100m of the player and cause them to run towards the player" ; | <code> [[comment]] "Create a new soldier within 100m of the player and cause them to run towards the player" ; | ||
_grp = [[createGroup]] [[west]]; | _grp = [[createGroup]] [[west]]; | ||
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unit [[move]] [[position]] [[player]] ; | unit [[move]] [[position]] [[player]] ; | ||
</code> | </code> | ||
However, some commands such as [[setUnitPos]] only work if run before the [[join]]. | However, some commands such as [[setUnitPos]] only work if run before the [[join]]. | ||
<dd class="notedate">Posted on 11 March 2011 | |||
<dt class="note">'''[[User:kju|kju]]'''<dd class="note"> | |||
Comment above about 'an additional join required' is no longer true for Operation Arrowhead. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 09:37, 25 June 2014
Description
- Description:
- Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM" (also "CAN_COLLIDE" in Arma 3).
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = group createUnit [type, position, markers, placement, special]
- Parameters:
- group: Group
- [type, position, markers, placement, special]: Array
- type: String
- position: Position
- markers: Array
- placement: Number. Radius
- special: String
- Return Value:
- Object
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 21 December 2006
- Sbsmac
-
Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:
comment "Create a new soldier within 100m of the player and cause them to run towards the player" ; _grp = createGroup west; unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;
However, some commands such as setUnitPos only work if run before the join. - Posted on 11 March 2011
- kju
- Comment above about 'an additional join required' is no longer true for Operation Arrowhead.