createVehicle array: Difference between revisions
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Killzone Kid (talk | contribs) (changed fly param for land vehicles in example) |
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|x1= <code>_veh | |x1= <code>_veh = [[createVehicle]] ["ah1w", [[position]] [[player]], [], 0, "FLY"] </code> |= Example 1 | ||
|x2 = <code>_veh | |x2 = <code>_veh = [[createVehicle]] ["2S6M_Tunguska", [[getMarkerPos]] "marker1",["marker2","marker3"], 0, "NONE"] </code> |= Example 2 | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 25 Jun, 2014 - 15:50 | <dd class="notedate">Posted on 25 Jun, 2014 - 15:50 | ||
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]] | <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note"> | ||
<dd class="note">(ArmA3 1.22)Types that [[createVehicle]] can create or not: | (ArmA3 1.22)Types that [[createVehicle]] can create or not: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| Yes | | Yes | ||
|} | |} | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
Revision as of 08:46, 30 July 2014
Description
- Description:
- Creates a vehicle of the given type (type is the name of the subclass in CfgVehicles). If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The vehicle is placed inside a circle with this position as center and placement as its radius. Special properties can be: "NONE", "FLY" and "FORM". "CAN_COLLIDE" creates the vehicle exactly where asked, not checking if others objects can cross its 3D model.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createVehicle [type, position, markers, placement, special]
- Parameters:
- [type, position, markers, placement, special]: Array
- type: String
- position: Position
- markers: Array
- placement: Number
- special: String
- Return Value:
- Object
Examples
- Example 1:
_veh = createVehicle ["ah1w", position player, [], 0, "FLY"]
- Example 2:
_veh = createVehicle ["2S6M_Tunguska", getMarkerPos "marker1",["marker2","marker3"], 0, "NONE"]
Additional Information
- See also:
- createVehiclecreateVehicleCrewcreateVehicleLocalcreateUnitcreateUnit arraydeleteVehiclecreateGroupcreateCenter
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 25 Jun, 2014 - 15:50
- ffur2007slx2_5
-
(ArmA3 1.22)Types that createVehicle can create or not:
types availability unit Yes (unit is lifeless) vehicles & objects Yes Locations (Base, Area, Camp, City, Outpost, Town, Village) N/A (Only createVehicleLocal/createUnit available) Misc (Curator, Lock, Unlock) N/A (Only createVehicleLocal/createUnit available) Game Logic N/A (Only createVehicleLocal/createUnit available) Sides (BULFOR, REDFOR, Independent) N/A (Only createVehicleLocal/createUnit available) Modules N/A (Only createVehicleLocal/createUnit available) Sources (#lightpoint, #particlesource etc) N/A (Only createVehicleLocal available) Virtual Entities (Zeus) Yes Bottom Section
- Posted on July 30, 2014 - 01:49 (UTC)
- AgentRevolution
- In Arma 3, the position parameter for this command is always interpreted as PositionATL.