vehicles: Difference between revisions

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<dl class="command_description">
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<dd class="notedate">Posted on June 24, 2007
<dd class="notedate">Posted on June 24, 2007
<dt class="note">'''[[User:5133p39|5133p39]]'''
<dt class="note">'''[[User:5133p39|5133p39]]'''
<dd class="note">As far as version 1.08 it is confirmed that this command is returning '''only vehicles''' and '''no soldiers'''.  
<dd class="note">(A1 1.08 )This command is returning '''only vehicles''' and '''no soldiers'''.  
 


<dd class="notedate">Posted on July 15, 2011
<dd class="notedate">Posted on July 15, 2011
<dt class="note">'''[[User:kju|kju]]'''
<dt class="note">'''[[User:kju|kju]]'''
<dd class="note">Just to clarify: It returns both empty and crewed vehicles.  
<dd class="note">(A2 1.51)It returns both empty and crewed vehicles.  


<dd class="notedate">Posted on december 22, 2013
<dd class="notedate">Posted on december 22, 2013
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dd class="note">In Arma 3 it will also return "WeaponHolderSimulated" of dead bodies (weapon on the ground)
<dd class="note">(A3)It will also return "WeaponHolderSimulated" of dead bodies (weapon on the ground).
 
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Revision as of 12:47, 15 September 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns a list of all vehicles.
Groups:
Uncategorised

Syntax

Syntax:
vehicles
Return Value:
Array

Examples

Example 1:
_vehicles = vehicles;

Additional Information

See also:
allCuratorsallGroupsallDeadplayableUnitsswitchableUnitsallUnitsUAVallDeadMenagentsallUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on June 24, 2007
5133p39
(A1 1.08 )This command is returning only vehicles and no soldiers.
Posted on July 15, 2011
kju
(A2 1.51)It returns both empty and crewed vehicles.
Posted on december 22, 2013
Killzone_Kid
(A3)It will also return "WeaponHolderSimulated" of dead bodies (weapon on the ground).

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