setHitIndex: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) mNo edit summary |
Killzone Kid (talk | contribs) (see also) |
||
Line 13: | Line 13: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Set the current level of damage for a specific Hit Point (specified by its index). | | Set the current level of damage for a specific Hit Point (specified by its hit part index). | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage |= Description | * 1: full damage |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| vehicle '''setHitIndex''' [ | | vehicle '''setHitIndex''' [hitPartIndex, damage]|= Syntax | ||
|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1 | |p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1 | ||
|p2=[ | |p2=[hitPartIndex, damage]: - [[Array]] |= Parameter 2 | ||
|p3= | |p3= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 3 | ||
|p4= damage: [[Number]] - level of damage |= Parameter 4 | |p4= damage: [[Number]] - level of damage |= Parameter 4 | ||
Line 32: | Line 32: | ||
|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |= | |x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |= | ||
| [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |= See also | | [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |= See also | ||
}} | }} |
Revision as of 16:16, 11 August 2015
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its hit part index).
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPartIndex, damage]: - Array
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.49]][[ Category: arma3dev: New Scripting Commands | SETHITINDEX]][[ Category: arma3dev: Scripting Commands | SETHITINDEX]]