getHitIndex: Difference between revisions
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Killzone Kid (talk | contribs) (return) |
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|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 2 | |p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 2 | ||
| [[Number]] |= Return value | | [[Number]] or [[Nothing]] on non-existing vehicle or hitPartIndex |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:53, 11 September 2015
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number or Nothing on non-existing vehicle or hitPartIndex
Examples
- Example 1:
vehicle player getHitIndex 3;
Additional Information
- See also:
- getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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