getHitIndex: Difference between revisions

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|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 2
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 2


| [[Number]] |= Return value
| [[Number]] or [[Nothing]] on non-existing vehicle or hitPartIndex |= Return value
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Revision as of 11:53, 11 September 2015


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Description

Description:
Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle getHitIndex hitPartIndex
Parameters:
vehicle : Object - vehicle to be queried
hitPartIndex: Number - hit part index of the Hit Point
Return Value:
Number or Nothing on non-existing vehicle or hitPartIndex

Examples

Example 1:
vehicle player getHitIndex 3;

Additional Information

See also:
getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Notes

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