BIS fnc setObjectRotation: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Object Manipulation


|1.00|= Game version
|descr= Set object rotation.
____________________________________________________________________________________________


| <pre>/*
|s1= [object, rotation] call [[BIS_fnc_setObjectRotation]]
Author: Karel Moricky


Description:
|p1= object: [[Object]] - object to manipulate
Set object rotation
|p2= rotation: [[Array]] - vector in format:
# Yaw
# Pitch
# Roll


Parameter(s):
|x1= <sqf>[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;</sqf>
0: OBJECT
1: ARRAY - vector in format:
0: NUMBER - Yaw
1: NUMBER - Pitch
2: NUMBER - Roll


Returns:
|r1= [[Nothing]]
NOTHING
*/
 
 
//extract parameters
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
 
| <!-- [] call [[BIS_fnc_setObjectRotation]]; --> |= Syntax
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Objects|{{uc:setObjectRotation}}]]
[[Category:Functions|{{uc:setObjectRotation}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setObjectRotation}}]]

Latest revision as of 15:53, 8 November 2023

Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, rotation] call BIS_fnc_setObjectRotation
Parameters:
object: Object - object to manipulate
rotation: Array - vector in format:
  1. Yaw
  2. Pitch
  3. Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note