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Killzone Kid (talk | contribs) (some info on magazine ids) |
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.52 | |||
|arg= global | |arg= global | ||
| | |gr1= Turrets | ||
| | |descr= Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts. Since Arma 3 v2.08.148327 it is possible to exclude person turrets from returned results. | ||
| | |s1= [[magazinesAllTurrets]] vehicle | ||
| [[Array]] - in the following format: <nowiki | |p1= vehicle: [[Object]] - vehicle with turrets | ||
|r1= [[Array]] - in the following format: [<nowiki/>[className, turretPath, ammoCount, id, creator],...] where: | |||
* className: [[String]] - magazine class name | * className: [[String]] - magazine class name | ||
* turretPath: [[Array]] | * turretPath: [[Array]] format [[Turret Path]] | ||
* ammoCount: [[Number]] - how many rounds left in the magazine | * ammoCount: [[Number]] - how many rounds left in the magazine | ||
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about | * id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts. | ||
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | * creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | ||
| [[ | |s2= [[magazinesAllTurrets]] [vehicle, excludePersonTurrets] | ||
|s2since= arma3 2.08 | |||
|p21= vehicle: [[Object]] - vehicle with turrets | |||
|p22= excludePersonTurrets: [[Boolean]] - when [[true]] only vehicle's turrets are queried | |||
|r2= [[Array]] - in the following format: [<nowiki/>[className, turretPath, ammoCount, id, creator],...] where: | |||
* className: [[String]] - magazine class name | |||
* turretPath: [[Array]] format [[Turret Path]] | |||
* ammoCount: [[Number]] - how many rounds left in the magazine | |||
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts. | |||
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | |||
|x1= <sqf>_mags = magazinesAllTurrets vehicle player;</sqf> | |||
</ | |||
< | |x2= <sqf>_mags = magazinesAllTurrets [vehicle player, true];</sqf> | ||
[[ | |seealso= [[magazinesTurret]] [[allTurrets]] [[addMagazineTurret]] [[removeMagazinesTurret]] [[removeMagazineTurret]] [[weaponsTurret]] [[loadMagazine]] [[magazines]] [[magazinesDetail]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[addWeaponTurret]] [[removeWeaponTurret]] [[turretLocal]] [[getPylonMagazines]] [[ammoOnPylon]] | ||
[[ | }} | ||
[[ |
Latest revision as of 05:00, 27 November 2023
Description
- Description:
- Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts. Since Arma 3 v2.08.148327 it is possible to exclude person turrets from returned results.
- Groups:
- Turrets
Syntax
- Syntax:
- magazinesAllTurrets vehicle
- Parameters:
- vehicle: Object - vehicle with turrets
- Return Value:
- Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
- className: String - magazine class name
- turretPath: Array format Turret Path
- ammoCount: Number - how many rounds left in the magazine
- id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
- creator: Number - owner / clientOwner of the PC that created the object
Alternative Syntax
- Syntax:
- magazinesAllTurrets [vehicle, excludePersonTurrets]
- Parameters:
- vehicle: Object - vehicle with turrets
- excludePersonTurrets: Boolean - when true only vehicle's turrets are queried
- Return Value:
- Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
- className: String - magazine class name
- turretPath: Array format Turret Path
- ammoCount: Number - how many rounds left in the magazine
- id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
- creator: Number - owner / clientOwner of the PC that created the object
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- magazinesTurret allTurrets addMagazineTurret removeMagazinesTurret removeMagazineTurret weaponsTurret loadMagazine magazines magazinesDetail magazinesAmmo magazinesAmmoFull addWeaponTurret removeWeaponTurret turretLocal getPylonMagazines ammoOnPylon
Notes
-
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