vectorDirVisual: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.32 | |||
| | |arg= global | ||
| | |gr1= Math - Vectors | ||
|gr2= Render Time Scope | |||
| | |descr= [[File:arma3_object-vectors.jpg|thumb|right|An object with its [[vectorDirVisual]], [[vectorUpVisual]] and [[vectorSideVisual]] (vectors not to scale)]] | ||
Returns an object's direction vector in world space and [[Simulation vs Render Time Scope|render time scope]]. | |||
| ''' | {{Feature|important|The vector is '''not necessarily [[vectorNormalized|normalized]]'''. The [[vectorMagnitude|magnitude]] of the vector depends on the [[getObjectScale|object's scale]].}} | ||
| | For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), [[vectorDirVisual]] returns simple values: | ||
* {{hl|[0, 1, 0]}} if the object is facing directly north | |||
* {{hl|[1, 0, 0]}} if the object is facing directly east | |||
* {{hl|[0, -1, 0]}} if the object is facing directly south | |||
* {{hl|[-1, 0, 0]}} if the object is facing directly west | |||
| [[ | |s1= [[vectorDirVisual]] object | ||
| | |p1= object: [[Object]] | ||
| [[ | |r1= [[Array]] format [[Vector3D]] | ||
|x1= <sqf>_vecDirVis = vectorDirVisual MyObject;</sqf> | |||
|seealso= [[vectorModelToWorldVisual]] [[vectorDir]] [[vectorSide]] [[vectorSideVisual]] [[vectorUpVisual]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] | |||
}} | }} | ||
Latest revision as of 23:11, 20 November 2023
Description
- Description:
-
Returns an object's direction vector in world space and render time scope.
For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), vectorDirVisual returns simple values:
- [0, 1, 0] if the object is facing directly north
- [1, 0, 0] if the object is facing directly east
- [0, -1, 0] if the object is facing directly south
- [-1, 0, 0] if the object is facing directly west
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- vectorDirVisual object
- Parameters:
- object: Object
- Return Value:
- Array format Vector3D
Examples
- Example 1:
Additional Information
- See also:
- vectorModelToWorldVisual vectorDir vectorSide vectorSideVisual vectorUpVisual vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo
Notes
-
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