fullCrew: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma 3 |Game name=
|game1= arma3
|1.34|Game version=
|version1= 1.34
|arg= global|Multiplayer Arguments=
____________________________________________________________________________________________


|Returns array with all crew inside given vehicle. Since Arma 3 v1.55.133810 it is possible to return empty seats as well.<br><br>
|arg= global
'''NOTE''' that with introduction of person turrets, the cargo indexes listed in the return are true for [[moveInCargo]] command but incompatible with [[action]]s such as "GetInCargo" and "MoveToCargo". To find out seats compatible with cargo action commands, execute command with "cargo" filter:
<code>[[fullCrew]] [heli, "cargo", [[true]]];</code>
The return array is ordered according to cargo index compatible with action cargo commands, i.e. 1st element has index 0, second - index 1, etc. For example armed WY-55 Hellcat reports:
* <tt>[[<NULL-object>,"cargo",2,[],false],[<NULL-object>,"cargo",3,[],false],[<NULL-object>,"cargo",4,[],false],[<NULL-object>,"cargo",5,[],false]]</tt>
for cargo positions. The following commands will put player in the same seat:
<code>[[player]] [[moveInCargo]] [heli, 2];
[[player]] [[action]] ["GetInCargo", heli, 0];</code>|DESCRIPTION=
____________________________________________________________________________________________


|'''fullCrew''' vehicle|SYNTAX=
|gr1= Object Manipulation
|p1 = vehicle: [[Object]]
| [[Array]] - format <nowiki>[[</nowiki><[[Object]]>unit,<[[String]]>role,<[[Number]]>cargoIndex  (see note in description),<[[Array]]>turretPath,<[[Boolean]]>personTurret], ...] |RETURNVALUE=
____________________________________________________________________________________________
|s2='''fullCrew''' [vehicle, type, includeEmpty]|SYNTAX2=
|p21 = [vehicle, type]: [[Array]]
|p22 = vehicle: [[Object]]
|p23 = type: [[String]] - filter (role) available values are "driver", "commander", "gunner", "turret", "cargo"
|p24 = includeEmpty (Optional): [[Boolean]] - (''since Arma 3 v1.55.133810'') include empty crew seats too
|r2= [[Array]] - format <nowiki>[[</nowiki><[[Object]]>unit,<[[String]]>role,<[[Number]]>cargoIndex (see note in description),<[[Array]]>turretPath,<[[Boolean]]>personTurret], ...] |RETURNVALUE2=
____________________________________________________________________________________________
|x1 = <code>_list = [[fullCrew]] [[vehicle]] [[player]];</code> |EXAMPLE1=
|x2 = <code>_list = [[fullCrew]] <nowiki>[</nowiki>[[vehicle]] [[player]], "turret"];</code> |EXAMPLE2=


| [[crew]], [[createVehicleCrew]], [[assignedVehicleRole]], [[allTurrets]] |SEEALSO=
|descr= Returns an array with all crew inside given vehicle, with or without empty seats.
 
{{Feature|important|
With the introduction of person turrets (FFV), the returned ''cargoIndex'' works with [[moveInCargo]] but does not with [[action]]s such as "GetInCargo" and "MoveToCargo".
To find out indexes for actions, use the "cargo" filter (See {{Link|#Example 3}}).
}}
}}


<h3 style="display:none">Notes</h3>
|s1= [[fullCrew]] vehicle
<dl class="command_description">
 
|p1= vehicle: [[Object]]
 
|r1= [[Array]] - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:
* unit: [[Object]]
* role: [[String]] - not always lowercase before {{GVI|arma3|2.04|size= 0.75}}
* cargoIndex: [[Number]]
* turretPath: [[Array]]
* personTurret: [[Boolean]]
* {{GVI|arma3|2.12|size= 0.75}} assignedUnit: [[Object]] - see ''assignAsXXX'' commands, [[assignAsDriver]] for example
* {{GVI|arma3|2.12|size= 0.75}} positionName: [[String]] - un[[localize]]d entry for turret's `gunnerName`, for example "$STR_A3_TURRETS_CARGOTURRET_R2"
 
|s2= [[fullCrew]] [vehicle, type, includeEmpty]


</dl>
|p21= vehicle: [[Object]]


<h3 style="display:none">Bottom Section</h3>
|p22= type: [[String]] - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
* "driver"
* "commander"
* "gunner"
* "turret"
* "cargo"


<!-- CONTINUE Notes -->
|p23= includeEmpty: [[Boolean]] - (Optional, default [[false]]) include empty crew seats
<dl class="command_description">
|p23since= arma3 1.56
<dd class="notedate">Posted on December 13, 2014 - 22:54 (UTC)</dd>
 
<dt class="note">[[User:Commy2|Commy2]]</dt>
|r2= [[Array]] - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:
<dd class="note">
* unit: [[Object]]
Be aware that the returned role may or may not be in lowercase. E.g. it's "driver" for the driver, but "Turret" for turret units.<br>
* role: [[String]] - not always lowercase before {{GVI|arma3|2.04|size= 0.75}}
<br>
* cargoIndex: [[Number]]
As of Arma 3 version 1.36, the alternative syntax of this command returns all crew members if the filter is anything except "driver", "commander", "gunner", "turret" or "cargo"<br>
* turretPath: [[Array]]
The filter is not case sensitive.
* personTurret: [[Boolean]]
</dd>
* {{GVI|arma3|2.12|size= 0.75}} assignedUnit: [[Object]] - see ''assignAsXXX'' commands, [[assignAsDriver]] for example
</dl>
* {{GVI|arma3|2.12|size= 0.75}} positionName: [[String]] - un[[localize]]d entry for turret's `gunnerName`, for example "$STR_A3_TURRETS_CARGOTURRET_R2"
<!-- DISCONTINUE Notes -->
 
|x1= <sqf>
_list = fullCrew vehicle player;
/*
returns for example (on an armed WY-55 Hellcat):
[
[R Alpha 1-1:1, "driver", -1, [], false, R Alpha 1-1:1, "$STR_POSITION_DRIVER"],
[R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"]
]
*/
</sqf>
 
|x2= <sqf>
_list = fullCrew [vehicle player, "turret"];
/*
returns for example (on an armed WY-55 Hellcat):
[
[R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"]
]
*/
</sqf>
 
|x3= <sqf>
private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true];
/*
returns for example (on an empty armed WY-55 Hellcat):
[
[objNull, "cargo", 2, [], false, objNull, "$STR_GETIN_POS_PASSENGER"],
[objNull, "cargo", 3, [], false, objNull, "$STR_GETIN_POS_PASSENGER"],
[objNull, "cargo", 4, [], false, objNull, "$STR_GETIN_POS_PASSENGER"],
[objNull, "cargo", 5, [], false, objNull, "$STR_GETIN_POS_PASSENGER"]
]
using the element's index is compatible with action cargo commands - see below
*/
 
// the following commands will put the player in the same seat:
player moveInCargo [heli, 2];
player action ["GetInCargo", heli, 0];
</sqf>
 
|seealso= [[crew]] [[createVehicleCrew]] [[assignedVehicleRole]] [[allTurrets]] [[emptyPositions]]
}}

Latest revision as of 17:05, 29 April 2023

Hover & click on the images for description

Description

Description:
Returns an array with all crew inside given vehicle, with or without empty seats.
With the introduction of person turrets (FFV), the returned cargoIndex works with moveInCargo but does not with actions such as "GetInCargo" and "MoveToCargo". To find out indexes for actions, use the "cargo" filter (See Example 3).
Groups:
Object Manipulation

Syntax

Syntax:
fullCrew vehicle
Parameters:
vehicle: Object
Return Value:
Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:

Alternative Syntax

Syntax:
fullCrew [vehicle, type, includeEmpty]
Parameters:
vehicle: Object
type: String - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
  • "driver"
  • "commander"
  • "gunner"
  • "turret"
  • "cargo"
since Arma 3 logo black.png1.56
includeEmpty: Boolean - (Optional, default false) include empty crew seats
Return Value:
Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:

Examples

Example 1:
_list = fullCrew vehicle player; /* returns for example (on an armed WY-55 Hellcat): [ [R Alpha 1-1:1, "driver", -1, [], false, R Alpha 1-1:1, "$STR_POSITION_DRIVER"], [R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"] ] */
Example 2:
_list = fullCrew [vehicle player, "turret"]; /* returns for example (on an armed WY-55 Hellcat): [ [R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"] ] */
Example 3:
private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true]; /* returns for example (on an empty armed WY-55 Hellcat): [ [objNull, "cargo", 2, [], false, objNull, "$STR_GETIN_POS_PASSENGER"], [objNull, "cargo", 3, [], false, objNull, "$STR_GETIN_POS_PASSENGER"], [objNull, "cargo", 4, [], false, objNull, "$STR_GETIN_POS_PASSENGER"], [objNull, "cargo", 5, [], false, objNull, "$STR_GETIN_POS_PASSENGER"] ] using the element's index is compatible with action cargo commands - see below */ // the following commands will put the player in the same seat: player moveInCargo [heli, 2]; player action ["GetInCargo", heli, 0];

Additional Information

See also:
crew createVehicleCrew assignedVehicleRole allTurrets emptyPositions

Notes

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