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Lou Montana (talk | contribs) (Add Arma 2 → Arma 3 v1.54 "private" syntax) |
Lou Montana (talk | contribs) m (Text replacement - "// since Arma 3" to "// since {{arma3}}") |
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{{ | {{RV|type=command | ||
| ofp | | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |gr1= Multiplayer | ||
| | |arg= global | ||
| | |descr= Check if given unit is local on the computer in multiplayer games - see {{Link|Multiplayer Scripting#Locality}}.<br> | ||
This can be used to determine on which computer some code must be run. In single player all objects are local. | |||
| | |mp= A few things to note [[Multiplayer Scripting#General information about locality|amongst others]]: | ||
* A game logic / module is always local to the server | |||
* Terrain objects are local to every machine | |||
| | |s1= [[local]] object | ||
| | |p1= object: [[Object]] or [[Group]] (since {{GVI|arma3|1.32|size= 0.75}}) | ||
|r1= [[Boolean]] | |||
[[ | |||
| [[ | |s2= [[local]] variable = value <span style="margin-left: 7em">'''{{Color|red|From {{arma2}} v1.00 until {{arma3}} v1.54}}''' - see '''[[private]]''' for later versions</span> | ||
} | |||
|s2since= arma2 1.00 | |||
|r2= [[Nothing]] | |||
|x1= <sqf> | |||
if (not local _unit) then | |||
{ | |||
hint format ["%1 is remote", name _unit]; | |||
}; | |||
</sqf> | |||
|x2= <sqf>_isLocalGroup = local group _unit;</sqf> | |||
< | |||
< | |x3= Sets variable's [[Variables#Scopes|scope]]: | ||
<sqf> | |||
// from Arma 2 v1.00 until Arma 3v1.54 | |||
local _myVariable = 42; | |||
// since {{arma3}} v1.54 | |||
private _myVariable = 42; | |||
</sqf> | |||
|seealso= [[Arma 3: Event Handlers#Local|"Local" Event Handler]] [[owner]] [[setOwner]] | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
Latest revision as of 18:02, 18 November 2023
Description
- Description:
- Check if given unit is local on the computer in multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In single player all objects are local. - Multiplayer:
- A few things to note amongst others:
- A game logic / module is always local to the server
- Terrain objects are local to every machine
- Groups:
- Multiplayer
Syntax
Alternative Syntax
- Syntax:
- local variable = value From Arma 2 v1.00 until Arma 3 v1.54 - see private for later versions
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
- Sets variable's scope:
Additional Information
- See also:
- "Local" Event Handler owner setOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer