local: Difference between revisions

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(Add Arma 2 → Arma 3 v1.54 "private" syntax)
m (Text replacement - "// since Arma 3" to "// since {{arma3}}")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= global |Multiplayer Arguments=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Check if given unit is local on the computer in Multiplayer games - see [[Multiplayer Scripting#Locality|Multiplayer Scripting - Locality]].<br>
|game4= arma2
This can be used to determine on which computer some code must be run. In Single player all objects are local. |DESCRIPTION=
|version4= 1.00


|mp= A few things to note [[Multiplayer Scripting#General information about locality|amongst others]]:
|game5= arma2oa
* A game logic / module is always local to the server
|version5= 1.50
* Terrain objects are local to every machine |Multiplayer=
____________________________________________________________________________________________


| [[local]] object |SYNTAX=
|game6= tkoh
|version6= 1.00


|p1= object: [[Object]] or [[Group]] (since Arma 3 v1.31.127204) |PARAMETER1=
|game7= arma3
|version7= 0.50


| [[Boolean]] |RETURNVALUE=
|gr1= Multiplayer
____________________________________________________________________________________________


|s2= [[local]] variable = value <span style="margin-left: 7em">{{Color|red|From {{arma2}} until {{arma3}} v1.54}} - see '''[[private]]''' for later versions</span> |SYNTAX2=
|arg= global


|r2= [[Nothing]] |RETURNVALUE2=
|descr= Check if given unit is local on the computer in multiplayer games - see {{Link|Multiplayer Scripting#Locality}}.<br>
____________________________________________________________________________________________
This can be used to determine on which computer some code must be run. In single player all objects are local.


|x1= <code>[[if]] ([[not]] [[local]] _unit) [[then]] {
|mp= A few things to note [[Multiplayer Scripting#General information about locality|amongst others]]:
[[hint]] [[format]] ["%1 is remote", [[name]] _unit];
* A game logic / module is always local to the server
};</code> |EXAMPLE1=
* Terrain objects are local to every machine


|x2= <code>_isLocalGroup = [[local]] [[group]] _unit;</code> |EXAMPLE2=
|s1= [[local]] object


|x3= Sets variable's [[Variables#Scopes|scope]]:<code>{{cc|From {{arma2}} until {{arma3}} v1.54}}
|p1= object: [[Object]] or [[Group]] (since {{GVI|arma3|1.32|size= 0.75}})
[[local]] _myVariable = 42;


{{cc|Since {{arma3}} v1.54}}
|r1= [[Boolean]]
[[private]] _myVariable = 42;</code> |EXAMPLE3=
____________________________________________________________________________________________


| [[Arma 3: Event Handlers#Local|"Local" Event Handler]], [[owner]], [[setOwner]] |SEEALSO=
|s2= [[local]] variable = value <span style="margin-left: 7em">'''{{Color|red|From {{arma2}} v1.00 until {{arma3}} v1.54}}''' - see '''[[private]]''' for later versions</span>
}}
 
|s2since= arma2 1.00
 
|r2= [[Nothing]]
 
|x1= <sqf>
if (not local _unit) then
{
hint format ["%1 is remote", name _unit];
};
</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>_isLocalGroup = local group _unit;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x3= Sets variable's [[Variables#Scopes|scope]]:
</dl>
<sqf>
// from Arma 2 v1.00 until Arma 3v1.54
local _myVariable = 42;


<h3 style="display:none">Bottom Section</h3>
// since {{arma3}} v1.54
private _myVariable = 42;
</sqf>


[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
|seealso= [[Arma 3: Event Handlers#Local|"Local" Event Handler]] [[owner]] [[setOwner]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Multiplayer|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Object Information|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:02, 18 November 2023

Hover & click on the images for description

Description

Description:
Check if given unit is local on the computer in multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In single player all objects are local.
Multiplayer:
A few things to note amongst others:
  • A game logic / module is always local to the server
  • Terrain objects are local to every machine
Groups:
Multiplayer

Syntax

Syntax:
local object
Parameters:
object: Object or Group (since Arma 3 logo black.png1.32)
Return Value:
Boolean

Alternative Syntax

Syntax:
local variable = value From Arma 2 v1.00 until Arma 3 v1.54 - see private for later versions
Return Value:
Nothing

Examples

Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
Example 2:
_isLocalGroup = local group _unit;
Example 3:
Sets variable's scope:
// from Arma 2 v1.00 until Arma 3v1.54 local _myVariable = 42; // since Arma 3 v1.54 private _myVariable = 42;

Additional Information

See also:
"Local" Event Handler owner setOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note