BIS fnc sayMessage: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category\:Function Group\: MP(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
||
(34 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Sound | ||
| | |arg= global | ||
| | |eff= local | ||
| | |descr= Make a speaker say a message. | ||
| | |s1= [speaker, message, channel] call [[BIS_fnc_sayMessage]] | ||
| [ | |p1= speaker: [[Object]] or [[Side]] | ||
| | |p2= message: [[String]] - must be defined in either [[Description.ext#CfgSounds|CfgSounds]] or [[Description.ext#CfgRadio|CfgRadio]] | ||
| | |p3= channel: [[String]] or [[Number]] - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID | ||
| | |r1= [[Boolean]] - [[true]] when done | ||
| [ | |x1= <sqf>[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;</sqf> | ||
| | |seealso= [[say]] [[say3D]] [[directSay]] [[groupRadio]] [[vehicleRadio]] [[sideRadio]] [[commandRadio]] [[globalRadio]] [[customRadio]] | ||
}} | }} | ||
Latest revision as of 17:00, 13 July 2022
Description
Syntax
- Syntax:
- [speaker, message, channel] call BIS_fnc_sayMessage
- Parameters:
- speaker: Object or Side
- message: String - must be defined in either CfgSounds or CfgRadio
- channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
- Return Value:
- Boolean - true when done
Examples
- Example 1:
Additional Information
- See also:
- say say3D directSay groupRadio vehicleRadio sideRadio commandRadio globalRadio customRadio
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note