teamSwitch: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (See also)
mNo edit summary
 
(31 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|gr1= Team Switch |GROUP1=
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| Invoke the [[Team_Switch|Team Switch]] dialog (force it even when conditions are not met).
|game4= tkoh
There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in [[description.ext]] should be 5 (SIDE).<br><br>
|version4= 1.00
{{Informative | When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]]. }} |DESCRIPTION=
____________________________________________________________________________________________


| [[teamSwitch]] |SYNTAX=
|game5= arma3
|version5= 0.50


|x1= <code>[[teamSwitch]];</code> |Example 1=
|gr1= Team Switch


| [[Nothing]] |RETURNVALUE=
|descr= Invoke the [[Team Switch]] dialog (force it even when conditions are not met).
____________________________________________________________________________________________
There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in [[Description.ext|description.ext]] should be 5 (SIDE).
{{Feature|informative|When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <sqf inline>_unit enableAI "TeamSwitch"</sqf> so that the unit continues with [[waypoints]].}}


| [[Team Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[onTeamSwitch]], [[teamSwitchEnabled]], [[switchPlayer]] |SEEALSO=
|s1= [[teamSwitch]]


}}
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>teamSwitch;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[Team Switch]] [[enableTeamSwitch]] [[onBriefingTeamSwitch]] [[onTeamSwitch]] [[teamSwitchEnabled]] [[selectPlayer]]
</dl>
}}
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Latest revision as of 04:59, 27 November 2023

Hover & click on the images for description

Description

Description:
Invoke the Team Switch dialog (force it even when conditions are not met). There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in description.ext should be 5 (SIDE).
When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints.
Groups:
Team Switch

Syntax

Syntax:
teamSwitch
Return Value:
Nothing

Examples

Example 1:
teamSwitch;

Additional Information

See also:
Team Switch enableTeamSwitch onBriefingTeamSwitch onTeamSwitch teamSwitchEnabled selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note