unassignVehicle: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Unit is unassigned from the vehicle. If he is currently in, group leader will issue order to disembark.
|game3= arma1
Examples: unassignVehicle [[player]]
|version3= 1.00
will make the player disembark {unassignVehicle _x} [[forEach]] [[crew]] vehiclename
will make all the occupants of a vehicle disembark |= Description
____________________________________________________________________________________________


| '''unassignVehicle''' unit |= Syntax
|game4= arma2
|version4= 1.00


|p1= unit: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


| [[Nothing]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
| x1 = unassignVehicle [[player]] |Example 1
|  |= See also


}}
|game7= arma3
|version7= 0.50
 
|arg= local
 
|eff= global
 
|gr1= Object Manipulation
 
|gr2= Unit Control
 
|descr= Unassigns individual unit from a vehicle, usually previously assigned with ''assignAsXXX'' command, i.e removes [[assignedVehicleRole]] of the unit.
If the unit is currently in that vehicle, the group leader will issue an order to disembark.
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
 
|s1= [[unassignVehicle]] unitName


<h3 style="display:none">Notes</h3>
|p1= unitName: [[Object]]
<dl class="command_description">
<!-- Note Section BEGIN -->
Even though: {unassignVehicle _x} [[forEach]] [[crew]] vehiclename will make all the occupants of a vehicle disembark, if they are the original crew of the vehicle then they will just get back in again.


To prevent this happening also use [[allowGetIn]] as in the example below:
|r1= [[Nothing]]


  {unassignVehicle _x} [[forEach]] [[crew]] vehiclename; [[crew]] vehiclename [[allowGetIn]] [[false]]
|x1= <sqf>unassignVehicle player;</sqf>
<!-- Note Section END -->
   
</dl>
|x2= Make all the occupants of a vehicle disembark:
<sqf>{ unassignVehicle _x } forEach crew _vehicle;</sqf>


<h3 style="display:none">Bottom Section</h3>
|x3= Make all the occupants of a vehicle disembark and unable to get back in:
<sqf>
private _crew = crew _vehicle;
{ unassignVehicle _x } forEach _crew;
_crew allowGetIn false;
</sqf>


[[Category:Scripting Commands|UNASSIGNVEHICLE]]
|seealso= [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[assignAsTurret]] [[assignedVehicle]] [[leaveVehicle]] [[assignedVehicles]] [[assignedGroup]] [[fullCrew]]
[[Category:Scripting Commands OFP 1.96|UNASSIGNVEHICLE]]
}}
[[Category:Scripting Commands OFP 1.46|UNASSIGNVEHICLE]]
[[Category:Scripting Commands ArmA|UNASSIGNVEHICLE]]

Latest revision as of 20:52, 28 March 2024

Hover & click on the images for description

Description

Description:
Unassigns individual unit from a vehicle, usually previously assigned with assignAsXXX command, i.e removes assignedVehicleRole of the unit. If the unit is currently in that vehicle, the group leader will issue an order to disembark.
See AI Group Vehicle Management for more information.
Groups:
Object ManipulationUnit Control

Syntax

Syntax:
unassignVehicle unitName
Parameters:
unitName: Object
Return Value:
Nothing

Examples

Example 1:
unassignVehicle player;
Example 2:
Make all the occupants of a vehicle disembark:
{ unassignVehicle _x } forEach crew _vehicle;
Example 3:
Make all the occupants of a vehicle disembark and unable to get back in:
private _crew = crew _vehicle; { unassignVehicle _x } forEach _crew; _crew allowGetIn false;

Additional Information

See also:
assignAsCargo assignAsCommander assignAsDriver assignAsGunner assignAsTurret assignedVehicle leaveVehicle assignedVehicles assignedGroup fullCrew

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note