doFire: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Some wiki formatting)
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= local |Multiplayer Arguments=
|game3= arma1
|version3= 1.00


|eff= global |Multiplayer Effects=
|game4= arma2
|version4= 1.00


|gr1= Unit Control |GROUP1=
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| Order the given unit(s) to fire on the given target (without radio messages).
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|arg= local
 
|eff= global
 
|gr1= Unit Control
 
|descr= Order the given unit(s) to fire on the given target (without radio messages).


The target is set with [[doTarget]] or [[commandTarget]].
The target is set with [[doTarget]] or [[commandTarget]].


The target can be a unit or a vehicle, but not an object.|DESCRIPTION=
The target can be a unit or a vehicle, but not an object.
____________________________________________________________________________________________


| unitName '''doFire''' target |SYNTAX=
|s1= unitName [[doFire]] target


|p1= unitName: [[Object]] or [[Array]] |PARAMETER1=
|p1= unitName: [[Object]] or [[Array]]


|p2= target: [[Object]] |PARAMETER2=
|p2= target: [[Object]]


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]
____________________________________________________________________________________________
 
|x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[fire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]] |SEEALSO=
|x1= <sqf>_ESoldier1 doFire _WSoldier1;</sqf>


|seealso= [[fire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]] [[isManualFire]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 3, 2006 - 14:31
<dt><dt>
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''
<dd class="notedate">Posted on 2006-08-03 - 14:31</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion:''


It is often helpful to use [[doTarget]] first.
It is often helpful to use [[doTarget]] first.
 
<dt><dt>
<dd class="notedate">Posted on March 25, 2007 - 23:17
<dd class="notedate">Posted on 2007-03-25 - 23:17</dd>
<dt class="note">[[User:Hurricane|Hurricane]]<dd class="note">
<dt class="note">[[User:Hurricane|Hurricane]]</dt>
<dd class="note">


A unit will not execute this command when his behaviour is set to "careless".
A unit will not execute this command when his behaviour is set to "careless".
 
<dt><dt>
<dd class="notedate">Posted on Feb 18, 2012 - 21:07
<dd class="notedate">Posted on 2012-02-18 - 21:07</dd>
<dt class="note">[[User:Zingo|Zingo]]<dd class="note">
<dt class="note">[[User:Zingo|Zingo]]</dt>
<dd class="note">


Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
 
<dt><dt>
<dd class="notedate">Posted on June 7, 2012 - 14:05
<dd class="notedate">Posted on 2012-06-07 - 14:05</dd>
<dt class="note">[[User:Sakura_Chan|Sakura_Chan]]<dd class="note">
<dt class="note">[[User:Sakura_Chan|Sakura_Chan]]</dt>
<dd class="note">


Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.
Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.


<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|DOFIRE]]
[[Category:Scripting Commands OFP 1.99|DOFIRE]]
[[Category:Scripting Commands OFP 1.96|DOFIRE]]
[[Category:Scripting Commands OFP 1.46|DOFIRE]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 23:25, 13 May 2023

Hover & click on the images for description

Description

Description:
Order the given unit(s) to fire on the given target (without radio messages). The target is set with doTarget or commandTarget. The target can be a unit or a vehicle, but not an object.
Groups:
Unit Control

Syntax

Syntax:
unitName doFire target
Parameters:
unitName: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 doFire _WSoldier1;

Additional Information

See also:
fire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire isManualFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-03 - 14:31
hardrock
Notes from before the conversion: It is often helpful to use doTarget first.
Posted on 2007-03-25 - 23:17
Hurricane
A unit will not execute this command when his behaviour is set to "careless".
Posted on 2012-02-18 - 21:07
Zingo
Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
Posted on 2012-06-07 - 14:05
Sakura_Chan
Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.