setPosATL: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}") |
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.03 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg= global | ||
| | |eff= global | ||
| | |gr1= Positions | ||
| | |descr= Sets the position of an object relative to the terrain. | ||
| | |s1= object [[setPosATL]] pos | ||
| [[ | |p1= object: [[Object]] | ||
| | |p2= pos: [[Array]] format [[Position#PositionATL|PositionATL]] | ||
| [[getPosATL]] | |r1= [[Nothing]] | ||
|x1= <sqf>player setPosATL [getPosATL player select 0, (getPosATL player select 1) - 10, getPosATL player select 2];</sqf> | |||
|seealso= [[getPosATL]] [[getPos]] [[getPosASL]] [[setPos]] [[setPosASL]] | |||
}} | }} | ||
{{Note | |||
|user= DreadedEntity | |||
|timestamp= 20141111203900 | |||
|text= If you plan on creating bases through script, [[setPosATL]] and [[getPosATL]] will be your friends. Other commands like [[getPos]] or [[getPosASL]] '''will''' return the position relative to any objects that are underneath / to the terrain. | |||
I wrote a base building helper script and through multiple tests, I have found that [[getPosATL]] is the absolute best way to get position for objects that are over land. | |||
}} | |||
{{Note | |||
|user= Hypoxic125 | |||
|timestamp= 20220930040303 | |||
|text= As of '''Verson 2.10''', if you use '''setPosX''' commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, '''remoteExec''' the command to the remote client. | |||
<sqf> | |||
if !(isNull objectParent _unit) then { | |||
[_unit, [0,0,0]] remoteExec ["setPosATL", _unit]; | |||
}; | |||
</sqf> | |||
< | }} | ||
</ | |||
Latest revision as of 21:33, 28 September 2023
Description
- Description:
- Sets the position of an object relative to the terrain.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosATL pos
- Parameters:
- object: Object
- pos: Array format PositionATL
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 11, 2014 - 20:39 (UTC)
- If you plan on creating bases through script, setPosATL and getPosATL will be your friends. Other commands like getPos or getPosASL will return the position relative to any objects that are underneath / to the terrain. I wrote a base building helper script and through multiple tests, I have found that getPosATL is the absolute best way to get position for objects that are over land.
- Posted on Sep 30, 2022 - 04:03 (UTC)
-
As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client.