allDeadMen: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
m (Some wiki formatting)
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 0.50


|0.50|Game version=
|gr1= Object Detection


|gr1= Object Detection |GROUP1=
|descr= Return a list of dead units including agents. Dead unit might be inside vehicle.
____________________________________________________________________________________________


| Return a list of dead units including agents. Dead unit might be inside vehicle.  |DESCRIPTION=
|s1= [[allDeadMen]]
____________________________________________________________________________________________


| '''allDeadMen''' |SYNTAX=
|r1= [[Array]]


| [[Array]] |RETURNVALUE=  
|x1= <sqf>{ deleteVehicle _x } forEach allDeadMen;</sqf>


|seealso= [[allDead]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allCurators]] [[getCorpse]]
}}


|x1= <code>{ deleteVehicle _x } forEach allDeadMen;
{{Note
</code>|EXAMPLE1=  
|user= Pierre MGI
 
|timestamp= 20151015040800
____________________________________________________________________________________________
|text= As dead men are civilian side, don't try to count them with <sqf inline>{ side _x isEqualTo east } count allDeadMen;</sqf> result will always be 0.<br>
 
Use the configfile "side" instead:
| [[allDead]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]] |SEEALSO=
<sqf>
 
0 spawn
|  |MPBEHAVIOUR=
{
____________________________________________________________________________________________
while { true } do
{
sleep 0.1;
_westScore =
{
getNumber (configFile >> "CfgVehicles" >> typeOf _x >> "side") == 0
} count allDeadMen;
hintSilent format ["East killed: %1", _westScore];
};
};
</sqf>
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 17 Oct, 2009
<dt class="note">[[User:Pierre MGI|Pierre MGI]]<dd class="note">
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br>
Use the configfile "side" instead:<br>
0 = [] spawn {while {true} do {sleep 0.1;<br> _westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;<br> hintSilent format ["East killed: %1",_westScore]};};<br>
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:48, 8 March 2024

Hover & click on the images for description

Description

Description:
Return a list of dead units including agents. Dead unit might be inside vehicle.
Groups:
Object Detection

Syntax

Syntax:
allDeadMen
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDeadMen;

Additional Information

See also:
allDead allUnits allGroups playableUnits switchableUnits units vehicles allCurators getCorpse

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Pierre MGI - c
Posted on Oct 15, 2015 - 04:08 (UTC)
As dead men are civilian side, don't try to count them with { side _x isEqualTo east } count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 spawn { while { true } do { sleep 0.1; _westScore = { getNumber (configFile >> "CfgVehicles" >> typeOf _x >> "side") == 0 } count allDeadMen; hintSilent format ["East killed: %1", _westScore]; }; };