getHideFrom: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - ">Posted on April ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-04-$1") |
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{{ | {{RV|type=command | ||
| arma1 | | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Returns the [[Position]] where object believes the enemy to be. If there is no direct line of sight between the object and the enemy, this position is extrapolated based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position. | ||
| [[ | |s1= object [[getHideFrom]] enemy | ||
| | |p1= object: [[Object]] | ||
| | |p2= enemy: [[Object]] | ||
|r1= [[Array]] - [[ASLToATL]] representation of the believed [[aimPos]] of the enemy object | |||
|x1= <sqf>_pos = player getHideFrom _enemy;</sqf> | |||
|seealso= [[findCover]] [[setHideBehind]] [[isHidden]] [[knowsAbout]] [[forgetTarget]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2015-04-25 - 07:15 (UTC)</dd> | |||
<dt class="note">[[User:Benargee|Benargee]]</dt> | <dt class="note">[[User:Benargee|Benargee]]</dt> | ||
<dd class="note">This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command [[Talk:getHideFrom#Operation Script Sample]] | <dd class="note">This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command [[Talk:getHideFrom#Operation Script Sample]] | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 23:07, 13 May 2023
Description
- Description:
- Returns the Position where object believes the enemy to be. If there is no direct line of sight between the object and the enemy, this position is extrapolated based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object getHideFrom enemy
- Parameters:
- object: Object
- enemy: Object
- Return Value:
- Array - ASLToATL representation of the believed aimPos of the enemy object
Examples
- Example 1:
Additional Information
- See also:
- findCover setHideBehind isHidden knowsAbout forgetTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-04-25 - 07:15 (UTC)
- Benargee
- This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation