triggerAttachVehicle: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
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|version2= 1.00


| If [] is given, the trigger is detached from the assigned vehicle. If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE". If [vehicle] is given, the trigger is attached to the vehicle or its group. When the source is "GROUP", "LEADER" or "MEMBER", it's attached to the group, otherwise it's attached to the vehicle and the source is changed to "VEHICLE". |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| trigger '''triggerAttachVehicle''' [] or [vehicle] |= Syntax
|game4= tkoh
|version4= 1.00


|p1= trigger: [[Object]] |= Parameter 1
|game5= arma3
|version5= 0.50


|p2= [] or [vehicle]: [[Array]] |= Parameter 2
|arg= global
|eff= local


| [[Nothing]] |= Return value
|gr1= Triggers
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|x1= <code>trigger triggerAttachVehicle [player]</code> |= Example 1
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| |= See also
|descr=Specifies the entity which will activate the selected trigger.<br>
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle (example 2).
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is changed to '''"NONE"'''.
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to '''"VEHICLE"'''.


}}
|s1= triggerName [[triggerAttachVehicle]] objects
 
|p1= triggerName: [[Object]]
 
|p2= objects: [[Array]]
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>trigger triggerAttachVehicle [player];</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>trigger triggerAttachVehicle [];</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[attachedObject]] [[triggerAttachedVehicle]] [[triggerAttachObject]] [[triggerInterval]] [[setTriggerInterval]]
[[Category:Scripting Commands|TRIGGERATTACHVEHICLE]]
}}
[[Category:Scripting Commands OFP Elite |TRIGGERATTACHVEHICLE]]
[[Category:Scripting Commands ArmA|TRIGGERATTACHVEHICLE]]

Latest revision as of 15:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it is changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Triggers

Syntax

Syntax:
triggerName triggerAttachVehicle objects
Parameters:
triggerName: Object
objects: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject attachedObject triggerAttachedVehicle triggerAttachObject triggerInterval setTriggerInterval

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note