setMimic: Difference between revisions

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m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
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{{Command|Comments=
{{RV|type=command


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= global |MPARGUMENTS=  
|game3= arma1
|version3= 1.00


|eff= local |MPEFFECTS=  
|game4= arma2
|version4= 1.00


|gr1= Object Manipulation |GROUP1=
|game5= arma2oa
|version5= 1.50


|gr2= Unit Identity |GROUP2=
|game6= tkoh
|version6= 1.00


| Sets person's facial expression. To set it back to default, use "".
|game7= arma3
{{Feature|arma3|Prior to Arma 3 v2.01.146630 Mimics must be written in all lower case letters.}} |DESCRIPTION=
|version7= 0.50


| person [[setMimic]] mimic |SYNTAX=
|arg= global


|p1= person: [[Object]] |PARAMETER1=
|eff= local
 
|gr1= Object Manipulation
 
|gr2= Unit Identity
 
|descr= Sets person's facial expression. To set it back to default, use "".
{{Feature|arma3|Prior to {{arma3}} v2.01.146630 Mimics must be written in all lower case letters.}}
 
|s1= person [[setMimic]] mimic
 
|p1= person: [[Object]]


|p2= mimic: [[String]] - can be one of:
|p2= mimic: [[String]] - can be one of:
{{{!}}
{{{!}} class="valign-top"
! style="padding-right: 2em" {{!}} Before Arma 2 OA v1.6x !! style="font-size: small" {{!}} Since Arma 2 OA v1.6x
! style="padding-right: 2em" {{!}} Before Arma 2 OA v1.6x !! Since Arma 2 OA v1.6x
{{!}}-
{{!}}-
{{!}} style="vertical-align: top" {{!}}
{{!}}
* "Default"
* "Default"
* "Normal"
* "Normal"
Line 35: Line 52:
* {{sic|"Agresive"}}
* {{sic|"Agresive"}}
* "Angry"
* "Angry"
{{!}} style="vertical-align: top" {{!}}
{{!}}
* "neutral"
* "neutral"
* "dead"
* "dead"
Line 44: Line 61:
* "combat"
* "combat"
* "unconscious"
* "unconscious"
{{!}}} |PARAMETER2=
{{!}}}
 
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=
|x1= <sqf>_soldier1 setMimic "hurt";</sqf>
 
|x1= <code>_soldier1 [[setMimic]] "hurt";</code> |EXAMPLE1=


| [[setIdentity]], [[setFace]], [[setFaceAnimation]], [[enableMimics]], [[setRandomLip]] |SEEALSO=
|seealso= [[setIdentity]] [[setFace]] [[setFaceAnimation]] [[enableMimics]] [[setRandomLip]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Lou Montana
<!-- Note Section BEGIN -->
|timestamp= 20100119153000
 
|text= Not working in '''{{arma2}} 1.05'''.
<dd class="notedate">Posted on Jan 19, 2010 - 15:30 (CEST)
}}
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dd class="note">Not working in '''Arma 2 1.05'''.
 
<!-- Note Section END -->
</dl>
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 23:48, 13 May 2023

Hover & click on the images for description

Description

Description:
Sets person's facial expression. To set it back to default, use "".
Arma 3
Prior to Arma 3 v2.01.146630 Mimics must be written in all lower case letters.
Groups:
Object ManipulationUnit Identity

Syntax

Syntax:
person setMimic mimic
Parameters:
person: Object
mimic: String - can be one of:
Before Arma 2 OA v1.6x Since Arma 2 OA v1.6x
  • "Default"
  • "Normal"
  • "Smile"
  • "Hurt"
  • "Ironic"
  • "Sad"
  • "Cynic"
  • "Surprised"
  • "Agresive"sic
  • "Angry"
  • "neutral"
  • "dead"
  • "danger"
  • "hurt"
  • "aware"
  • "safe"
  • "combat"
  • "unconscious"
Return Value:
Nothing

Examples

Example 1:
_soldier1 setMimic "hurt";

Additional Information

See also:
setIdentity setFace setFaceAnimation enableMimics setRandomLip

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on Jan 19, 2010 - 15:30 (UTC)
Not working in Arma 2 1.05.