setMissileTargetPos: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma3 |Game=
|game1= arma3
|version1= 1.92


|1.92|Game Version =
|gr1= Object Manipulation


|arg=  |Multiplayer Arguments =
|gr2= Weapons


|eff= |Multiplayer Effects =
|descr= Sets a guided munition target position.
The munition must have {{hl|manualControl}} config entry to use this command.
The target position has to be inside the missile's configured targeting cone for the command to work.


|serverExec= |Multiplayer Execution ("server" or empty)=
|s1= munition [[setMissileTargetPos]] position
 
|gr1= Object Manipulation |GROUP1=
 
|gr2= Weapons |GROUP2=
 
| Sets a guided munition target position. The munition must have {{Inline code|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work.|Description=
 
| munition [[setMissileTargetPos]] position |Syntax=


|p1= munition: [[Object]]
|p1= munition: [[Object]]


|p2= position: [[PositionAGL]]  
|p2= position: [[Array]] format [[Position#PositionATL|PositionATL]]  


| [[Nothing]] |Return Value=
|r1= [[Nothing]]


|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code> |Example 1=
|x1= <sqf>missile1 setMissileTargetPos unitAimPosition tank1;</sqf>


|x2= <code>_missile = [[createVehicle]] ["M_Scalpel_AT",([[player]] [[modelToWorld]] [0,0,100]),[],0,"CAN_COLLIDE"];
|x2= <sqf>
_missile [[setMissileTargetPos]] ([[player]] [[modelToWorld]] [0,100,0]);</code> |Example 2=
private _missile = createVehicle ["M_Scalpel_AT", player modelToWorld [0,0,100], [], 0, "CAN_COLLIDE"];
_missile setMissileTargetPos (player modelToWorld [0,100,0]);
</sqf>


| [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]] |See Also=
|seealso= [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]] [[missileState]]
}}
}}


<dl class="command_description">
{{Note
<!-- BEGIN Note Section -->
|user= Benargee
<!-- For example:
|timestamp= 20200413060400
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
|text= To get list of compatible missiles with <syntaxhighlight lang="cpp" inline>manualControl = 1</syntaxhighlight>, use the below script and paste the clipboard results to a text editor.
<dt class="note">[[User:User Name|User Name]]</dt>
<sqf>
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
private _cfgCount = count (configfile >> "CfgAmmo");
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
private _pasteStr = "";
-->
<!-- END Note Section -->
</dl>


<!-- Appropriate categories go here -->
for "_x" from 0 to (_cfgCount - 1) do {
_cfg = (configFile >> "CfgAmmo") select _x;
_ammoClassName = configName _cfg;
private _manCtrl = getNumber (configFile >> "CfgAmmo" >> _ammoClassName >> "manualControl");
if (_manCtrl > 0) then {
_pasteStr = _pasteStr + _ammoClassName + endl;
};
};


{{GameCategory|arma3|Scripting Commands}}
copyToClipboard _pasteStr;
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
</sqf>
}}


<!-- CONTINUE Notes -->
{{Note
<dl class="command_description">
|user= Lou Montana
<dd class="notedate">Posted on April 13, 2020 - 06:04 (UTC)</dd>
|timestamp= 20220812220600
<dt class="note">[[User:benargee|benargee]]</dt>
|text= Tested with a player-controlled AH-99 firing DAGR, a civilian helicopter named {{hl|heli}} above water/land, and the following code:
<dd class="note">To get list of compatible missiles with {{Inline code|manualControl}} = 1, use the below script and paste the clipboard results to a text editor.
<sqf>
<code>cfgCount = [[count]] ([[configfile]] >> "CfgAmmo");
if (!isNil "EH") then
pasteStr = "";
{
 
vehicle player removeEventHandler ["Fired", EH];
[[for]] "_x" [[from]] 0 [[to]] (cfgCount - 1) [[do]] {
_cfg = (configfile >> "CfgAmmo") [[select]] _x;
_ammoClassName = [[configName]] _cfg;
manCtrl = [[getNumber]] (configfile >> "CfgAmmo" >> _ammoClassName >> "manualControl");
[[if]] (manCtrl > 0) [[then]] {
pasteStr = pasteStr + _ammoClassName + [[endl]];
};
};
};
 
EH = vehicle player addEventHandler ["Fired", {
[[copyToClipboard]] pasteStr;</code></dd>
params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_missile", "_gunner"];
</dl>
_missile setMissileTargetPos getPosATL heli; // changing here getPosATL / getPosASL / getPos
<!-- DISCONTINUE Notes -->
systemChat str [_missile, missileTarget _missile, missileTargetPos _missile];
}];
</sqf>
}}

Latest revision as of 23:48, 30 June 2024

Hover & click on the images for description

Description

Description:
Sets a guided munition target position. The munition must have manualControl config entry to use this command. The target position has to be inside the missile's configured targeting cone for the command to work.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
munition setMissileTargetPos position
Parameters:
munition: Object
position: Array format PositionATL
Return Value:
Nothing

Examples

Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
Example 2:
private _missile = createVehicle ["M_Scalpel_AT", player modelToWorld [0,0,100], [], 0, "CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);

Additional Information

See also:
missileTargetPos setMissileTarget missileTarget missileState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Apr 13, 2020 - 06:04 (UTC)
To get list of compatible missiles with manualControl = 1, use the below script and paste the clipboard results to a text editor.
private _cfgCount = count (configfile >> "CfgAmmo"); private _pasteStr = ""; for "_x" from 0 to (_cfgCount - 1) do { _cfg = (configFile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; private _manCtrl = getNumber (configFile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (_manCtrl > 0) then { _pasteStr = _pasteStr + _ammoClassName + endl; }; }; copyToClipboard _pasteStr;
Lou Montana - c
Posted on Aug 12, 2022 - 22:06 (UTC)
Tested with a player-controlled AH-99 firing DAGR, a civilian helicopter named heli above water/land, and the following code:
if (!isNil "EH") then { vehicle player removeEventHandler ["Fired", EH]; }; EH = vehicle player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_missile", "_gunner"]; _missile setMissileTargetPos getPosATL heli; // changing here getPosATL / getPosASL / getPos systemChat str [_missile, missileTarget _missile, missileTargetPos _missile]; }];