setLightIntensity: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|gr1= Lights | |||
|gr1 = Lights | |||
|arg= local | |arg= local | ||
Line 11: | Line 10: | ||
|eff= local | |eff= local | ||
| Sets intensity of light. | |descr= Sets intensity of light. | ||
{{Feature|informative|Intensity formula is as follows: <sqf>Intensity = Brightness ^ 2 * 2500;</sqf> | |||
<spoiler text="Test code"> | |||
<sqf> | |||
[4096, 4096, 10] spawn { | |||
private _brightness = 1; | |||
private _intensity = _brightness ^ 2 * 2500; | |||
private _obj = "Sign_Sphere10cm_F" createVehicleLocal _this; | |||
private _light = "#lightpoint" createVehicleLocal _this; | |||
_light setLightDayLight true; | |||
_light setLightAmbient [1, 1, 1]; | |||
_light setLightColor [1, 1, 1]; | |||
_light setLightBrightness _brightness; | |||
sleep 0.2; | |||
_brightness = getLightingAt _obj select 3; | |||
_light setLightIntensity _intensity; | |||
sleep 0.2; | |||
_intensity = getLightingAt _obj select 3; | |||
systemChat format ["%1 (%2, %3)", _brightness == _intensity, _brightness, _intensity]; | |||
deleteVehicle _light; | |||
deleteVehicle _obj; | |||
}; | |||
</sqf> | |||
</spoiler> | |||
}} | |||
| light [[setLightIntensity]] value | |s1= light [[setLightIntensity]] value | ||
|p1= light: [[Object]] | |p1= light: [[Object]] | ||
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|p2= value: [[Number]] | |p2= value: [[Number]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>myLight setLightIntensity 4;</sqf> | ||
| [[setLightAmbient]] | |seealso= [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightBrightness]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] | ||
}} | }} | ||
{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140324233700 | |||
|text= In {{arma3}} ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <sqf> | |||
_light setLightIntensity 3000; | |||
// same as | |||
_light setLightBrightness 1; | |||
</sqf> | |||
}} |
Latest revision as of 22:11, 10 October 2023
Description
- Description:
- Sets intensity of light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightIntensity value
- Parameters:
- light: Object
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
- myLight setLightIntensity 4;
Additional Information
- See also:
- setLightAmbient setLightColor lightAttachObject lightDetachObject setLightBrightness setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 24, 2014 - 23:37 (UTC)
-
In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example: