BIS fnc nearestPoint: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| [start, end, point, ''is2D''] call [[BIS_fnc_nearestPoint]] | |gr1= Geometry | ||
|descr= Computes nearest point in a line. | |||
|s1= [start, end, point, ''is2D''] call [[BIS_fnc_nearestPoint]] | |||
|p1= start: [[Position]] - line start | |p1= start: [[Position]] - line start | ||
Line 19: | Line 27: | ||
|p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D | |p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D | ||
| [[Position]] - the line point that is closest to ''point'' | |r1= [[Position]] - the line point that is closest to ''point'' | ||
|x1= < | |x1= <sqf>private _idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;</sqf> | ||
|seealso= [[nearObjects]] | |seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPosition]] [[BIS_fnc_nearestNum]] [[BIS_fnc_nearestRoad]] [[BIS_fnc_nearestHelipad]] [[BIS_fnc_isPosBlacklisted]] | ||
}} | }} | ||
Latest revision as of 17:00, 13 July 2022
Description
Syntax
- Syntax:
- [start, end, point, is2D] call BIS_fnc_nearestPoint
- Parameters:
- start: Position - line start
- end: Position - line end
- point: Position - point to check against
- is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
- Return Value:
- Position - the line point that is closest to point
Examples
- Example 1:
- Copyprivate _idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;
Additional Information
- See also:
- nearObjects nearestObject nearestObjects BIS_fnc_nearestPosition BIS_fnc_nearestNum BIS_fnc_nearestRoad BIS_fnc_nearestHelipad BIS_fnc_isPosBlacklisted
Notes
-
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