allDeadMen: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|0.50 | |||
|gr1= Object Detection | |gr1= Object Detection | ||
| Return a list of dead units including agents. Dead unit might be inside vehicle. | |descr= Return a list of dead units including agents. Dead unit might be inside vehicle. | ||
| | |s1= [[allDeadMen]] | ||
|r1= [[Array]] | |||
|x1= <sqf>{ deleteVehicle _x } forEach allDeadMen;</sqf> | |||
</ | |||
|seealso= [[allDead]] | |seealso= [[allDead]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allCurators]] [[getCorpse]] | ||
}} | }} | ||
{{Note | |||
|user= Pierre MGI | |||
|timestamp= 20151015040800 | |||
|text= As dead men are civilian side, don't try to count them with <sqf inline>{ side _x isEqualTo east } count allDeadMen;</sqf> result will always be 0.<br> | |||
Use the configfile "side" instead: | |||
As dead men are civilian side, don't try to count them with {side _x isEqualTo | <sqf> | ||
Use the configfile "side" instead:< | 0 spawn | ||
0 | { | ||
while { true } do | |||
</ | { | ||
sleep 0.1; | |||
_westScore = | |||
{ | |||
getNumber (configFile >> "CfgVehicles" >> typeOf _x >> "side") == 0 | |||
} count allDeadMen; | |||
hintSilent format ["East killed: %1", _westScore]; | |||
}; | |||
}; | |||
</sqf> | |||
}} |
Latest revision as of 19:48, 8 March 2024
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Object Detection
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- allDead allUnits allGroups playableUnits switchableUnits units vehicles allCurators getCorpse
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note