crew: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
Line 9: | Line 26: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns the crew (both dead and alive) of the given vehicle. | |descr= Returns the crew (both dead and alive) of the given vehicle. | ||
| | |s1= [[crew]] vehicleName | ||
|p1= vehicleName: [[Object]] | |p1= vehicleName: [[Object]] | ||
|r1=[[Array]] - | |r1= [[Array]] - an array with all units in the vehicle is returned. | ||
|x1= < | |x1= <sqf>player in (crew _tank);</sqf> | ||
|seealso= [[commander]] | |seealso= [[commander]] [[driver]] [[gunner]] [[fullCrew]] [[assignedVehicleRole]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on 3 February, 2010 - 11:28</dd> | <dd class="notedate">Posted on 3 February, 2010 - 11:28</dd> | ||
Line 33: | Line 51: | ||
</dl> | </dl> | ||
Latest revision as of 12:40, 8 November 2023
Description
- Description:
- Returns the crew (both dead and alive) of the given vehicle.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- crew vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Array - an array with all units in the vehicle is returned.
Examples
- Example 1:
Additional Information
- See also:
- commander driver gunner fullCrew assignedVehicleRole
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 3 February, 2010 - 11:28
- Ofpwarior
- The crew command will return crew in order [driver,gunner,commander,turrets,cargo]
- Posted on 1 June, 2014 - 18:17
- SilentSpike
- The crew command will return an empty array if the object has no crew - this includes objects that can't hold crew. If used on a unit (man, module, etc.) it will return an array containing that unit.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation