setMissileTargetPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
No edit summary
 
(11 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.92
|1.92


|gr1= Object Manipulation
|gr1= Object Manipulation
Line 9: Line 8:
|gr2= Weapons
|gr2= Weapons


| Sets a guided munition target position. The munition must have {{ic|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work.
|descr= Sets a guided munition target position.
The munition must have {{hl|manualControl}} config entry to use this command.
The target position has to be inside the missile's configured targeting cone for the command to work.


|s1= munition [[setMissileTargetPos]] position
|s1= munition [[setMissileTargetPos]] position


|p1= munition: [[Object]]
|p1= munition: [[Object]]


|p2= position: [[PositionAGL]]  
|p2= position: [[Array]] format [[Position#PositionATL|PositionATL]]  


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code>
|x1= <sqf>missile1 setMissileTargetPos unitAimPosition tank1;</sqf>


|x2= <code>_missile = [[createVehicle]] ["M_Scalpel_AT",([[player]] [[modelToWorld]] [0,0,100]),[],0,"CAN_COLLIDE"];
|x2= <sqf>
_missile [[setMissileTargetPos]] ([[player]] [[modelToWorld]] [0,100,0]);</code>
private _missile = createVehicle ["M_Scalpel_AT", player modelToWorld [0,0,100], [], 0, "CAN_COLLIDE"];
_missile setMissileTargetPos (player modelToWorld [0,100,0]);
</sqf>


|seealso= [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]]
|seealso= [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]] [[missileState]]
}}
}}


{{Note
|user= Benargee
|timestamp= 20200413060400
|text= To get list of compatible missiles with <syntaxhighlight lang="cpp" inline>manualControl = 1</syntaxhighlight>, use the below script and paste the clipboard results to a text editor.
<sqf>
private _cfgCount = count (configfile >> "CfgAmmo");
private _pasteStr = "";


<dl class="command_description">
for "_x" from 0 to (_cfgCount - 1) do {
_cfg = (configFile >> "CfgAmmo") select _x;
_ammoClassName = configName _cfg;
private _manCtrl = getNumber (configFile >> "CfgAmmo" >> _ammoClassName >> "manualControl");
if (_manCtrl > 0) then {
_pasteStr = _pasteStr + _ammoClassName + endl;
};
};


<dt></dt>
copyToClipboard _pasteStr;
<dd class="notedate">Posted on April 13, 2020 - 06:04 (UTC)</dd>
</sqf>
<dt class="note">[[User:benargee|benargee]]</dt>
}}
<dd class="note">To get list of compatible missiles with {{ic|manualControl}} = 1, use the below script and paste the clipboard results to a text editor.
<code>cfgCount = [[count]] ([[configfile]] >> "CfgAmmo");
pasteStr = "";


[[for]] "_x" [[from]] 0 [[to]] (cfgCount - 1) [[do]] {
{{Note
_cfg = (configfile >> "CfgAmmo") [[select]] _x;
|user= Lou Montana
_ammoClassName = [[configName]] _cfg;
|timestamp= 20220812220600
manCtrl = [[getNumber]] (configfile >> "CfgAmmo" >> _ammoClassName >> "manualControl");
|text= Tested with a player-controlled AH-99 firing DAGR, a civilian helicopter named {{hl|heli}} above water/land, and the following code:
[[if]] (manCtrl > 0) [[then]] {
<sqf>
pasteStr = pasteStr + _ammoClassName + [[endl]];
if (!isNil "EH") then
};
{
vehicle player removeEventHandler ["Fired", EH];
};
};
 
EH = vehicle player addEventHandler ["Fired", {
[[copyToClipboard]] pasteStr;</code></dd>
params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_missile", "_gunner"];
</dl>
_missile setMissileTargetPos getPosATL heli; // changing here getPosATL / getPosASL / getPos
systemChat str [_missile, missileTarget _missile, missileTargetPos _missile];
}];
</sqf>
}}

Latest revision as of 23:48, 30 June 2024

Hover & click on the images for description

Description

Description:
Sets a guided munition target position. The munition must have manualControl config entry to use this command. The target position has to be inside the missile's configured targeting cone for the command to work.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
munition setMissileTargetPos position
Parameters:
munition: Object
position: Array format PositionATL
Return Value:
Nothing

Examples

Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
Example 2:
private _missile = createVehicle ["M_Scalpel_AT", player modelToWorld [0,0,100], [], 0, "CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);

Additional Information

See also:
missileTargetPos setMissileTarget missileTarget missileState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Apr 13, 2020 - 06:04 (UTC)
To get list of compatible missiles with manualControl = 1, use the below script and paste the clipboard results to a text editor.
private _cfgCount = count (configfile >> "CfgAmmo"); private _pasteStr = ""; for "_x" from 0 to (_cfgCount - 1) do { _cfg = (configFile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; private _manCtrl = getNumber (configFile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (_manCtrl > 0) then { _pasteStr = _pasteStr + _ammoClassName + endl; }; }; copyToClipboard _pasteStr;
Lou Montana - c
Posted on Aug 12, 2022 - 22:06 (UTC)
Tested with a player-controlled AH-99 firing DAGR, a civilian helicopter named heli above water/land, and the following code:
if (!isNil "EH") then { vehicle player removeEventHandler ["Fired", EH]; }; EH = vehicle player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_missile", "_gunner"]; _missile setMissileTargetPos getPosATL heli; // changing here getPosATL / getPosASL / getPos systemChat str [_missile, missileTarget _missile, missileTargetPos _missile]; }];