precision: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - "<sqf>([^↵][^>]*↵[^>]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|1.00
|version1= 1.00


|game2= arma2
|game2= arma2
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Return the precision of the given entity, how is the entity able to be precise when moving to given target.
|descr= Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
{{Feature|informative|See {{Link|CfgVehicles Config Reference#precision}}.}}


|s1= '''precision''' entity
|s1= [[precision]] entity


|p1= entity: [[Object]]
|p1= entity: [[Object]]


|r1= [[Number]]
|r1= [[Number]] - accuracy in metres


|x1= <code>[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] {...};
|x1= <sqf>
//used in formationCDanger.fsm</code>
// used in formationCDanger.fsm
if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };
</sqf>
 
|seealso= [[visiblePositionASL]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:46, 3 September 2024

Hover & click on the images for description

Description

Description:
Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
Groups:
Object Manipulation

Syntax

Syntax:
precision entity
Parameters:
entity: Object
Return Value:
Number - accuracy in metres

Examples

Example 1:
// used in formationCDanger.fsm if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };

Additional Information

See also:
visiblePositionASL

Notes

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