BIS fnc genericSentence: Difference between revisions
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|gr1= Conversations | |gr1= Conversations | ||
|descr= Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 | |descr= Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 = 50%, 1 = 100%) | ||
|s1= | |s1= [class, speaker, delay, canRepeat] call [[BIS_fnc_genericSentence]] | ||
|p1= class: [[String]] - sentence name (from ''class RadioProtocol_EN_H'') | |p1= class: [[String]] - sentence name (from ''class RadioProtocol_EN_H'') | ||
|p2= speaker | |p2= speaker: [[Object]] or [[Code]] - (Optional) sentence speaker (when code, speaker is it is returned value). Default is 2nd [[crew]] member. | ||
|p3= delay | |p3= delay: [[Number]] - (Optional) delay from previous generic sentence: When negative, sentence is played always. | ||
|p4= canRepeat | |p4= canRepeat: [[Boolean]] - (Optional) true to allow repeating same sentence | ||
|r1=[[Boolean]] - true if sentence was played | |r1= [[Boolean]] - true if sentence was played | ||
|x1= < | |x1= <sqf>["FeedbackFlightNegativeHeightTooHigh"] call BIS_fnc_genericSentence;</sqf> | ||
|x2= < | |x2= <sqf>["FeedbackFlightNegativeSpeedTooSlow",nil,5,true] call BIS_fnc_genericSentence;</sqf> | ||
|seealso= [[Generic Sentences]] | |seealso= [[Generic Sentences]] | ||
}} | }} | ||
Latest revision as of 01:38, 1 August 2022
Description
- Description:
- Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 = 50%, 1 = 100%)
- Execution:
- call
- Groups:
- Conversations
Syntax
- Syntax:
- [class, speaker, delay, canRepeat] call BIS_fnc_genericSentence
- Parameters:
- class: String - sentence name (from class RadioProtocol_EN_H)
- speaker: Object or Code - (Optional) sentence speaker (when code, speaker is it is returned value). Default is 2nd crew member.
- delay: Number - (Optional) delay from previous generic sentence: When negative, sentence is played always.
- canRepeat: Boolean - (Optional) true to allow repeating same sentence
- Return Value:
- Boolean - true if sentence was played
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Generic Sentences
Notes
-
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