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[[Category:Scripting Commands|RATING]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|RATING]]
[[Category:Scripting Commands OFP 1.46|RATING]]
[[Category:Scripting Commands ArmA|RATING]]


{{Command|= Comments
|game1= ofp
____________________________________________________________________________________________
|version1= 1.00


| ofp |= Game name
|game2= ofpe
|version2= 1.00


|1.00|= Game version
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Check unit rating. Rating is increased for killing enemies, decreased for killing friendlies, can be changed by mission designer. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''rating''' unit |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unit: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[Number]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <code>_score <nowiki>=</nowiki> '''rating''' [[player]] </code> |= Example 1
____________________________________________________________________________________________


| [[addRating]] |= See also
|arg= global


}}
|gr1= Object Manipulation


<h3 style="display:none">Notes</h3>
|descr= Check unit rating. Rating is increased for killing enemies, decreased for killing friendlies (see [[ArmA:_Rating Values|Rating Values]]). Can be changed via [[addRating]] by the mission designer.
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 3, 2006 - 14:04</dd>
The rating of the player is displayed as the "score" at the end of the mission. Via [[Description.ext]] one can define how many points it takes to get a perfect score, as well as the number of stars.
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


Use [[addRating]] to change the rating of a unit.
|s1= [[rating]] unitName


The rating of the player is displayed as the "score" at the end of the mission. In the [[Description.ext]], you define how many points it takes to get a perfect score, and all those pretty gold stars.
|p1= unitName: [[Object]]
</dd>


<dd class="notedate">Posted on January 9, 2007</dd>
|r1= [[Number]]
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>


<dd class="note">In '''OFP v1.96''', if a unit's rating drops below -2000, it will be considered enemy and attacked by all units.</dd>
|x1= <sqf>_score = rating player;</sqf>
<dd class="note">A unit's rank changes its starting rating: Private=0, Corporal=500,Sergeant=1500,Lieutenant=2500,Captain=3500,Major=5000,Colonel=7500</dd>


<!-- Note Section END -->
|seealso= [[Side Relations]] [[ArmA: Rating Values]] [[addRating]] [[rank]] [[setUnitRank]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
|user= Leo15745
|timestamp= 20110106131900
|text= In ArmA 1.18 rating does only return rating levels for units that are local.
}}

Latest revision as of 20:02, 12 June 2023

Hover & click on the images for description

Description

Description:
Check unit rating. Rating is increased for killing enemies, decreased for killing friendlies (see Rating Values). Can be changed via addRating by the mission designer. The rating of the player is displayed as the "score" at the end of the mission. Via Description.ext one can define how many points it takes to get a perfect score, as well as the number of stars.
Groups:
Object Manipulation

Syntax

Syntax:
rating unitName
Parameters:
unitName: Object
Return Value:
Number

Examples

Example 1:
_score = rating player;

Additional Information

See also:
Side Relations ArmA: Rating Values addRating rank setUnitRank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Leo15745 - c
Posted on Jan 06, 2011 - 13:19 (UTC)
In ArmA 1.18 rating does only return rating levels for units that are local.